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UrbanLine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #17 | 2.772 | 3.250 |
Use of theme | #25 | 2.452 | 2.875 |
Presentation | #30 | 2.239 | 2.625 |
Use of prerequisite | #31 | 2.452 | 2.875 |
Overall | #33 | 2.132 | 2.500 |
Controls | #37 | 1.386 | 1.625 |
Enjoyment | #38 | 1.492 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very interesting concept and the controls were unique. I found it took me a little bit to figure out the controls and the levels but honestly I think that was part of the fun. Great job on your game!
Its a cool concept but I was not able to get past the first level. I was initially just clicking so I wasn't getting far, but I did realize that you are meant to draw the path. That didn't help much and I wasn't able to get far. I also didn't really see the point of switching to the gun since the enemies cant hurt you.
I really liked the idea, but I was kind of confused by the way it worked in practice. The character wouldn't always follow the line I drew for it, usually because it would stop before the line's endpoint. Also, I don't know if this was just a me problem, but the "shoot" button didn't work, and enemies wouldn't hurt me. Still, I really like the idea behind the game and would love to play a more polished post-jam version.