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Planetary Scavenger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of prerequisite | #19 | 3.175 | 3.667 |
Presentation | #24 | 3.320 | 3.833 |
Use of theme | #31 | 3.464 | 4.000 |
Overall | #42 | 2.694 | 3.111 |
Concept | #45 | 2.598 | 3.000 |
Controls | #60 | 1.876 | 2.167 |
Enjoyment | #64 | 1.732 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I don't understand the building and how it affects gameplay. I also couldn't interact with anything when I would move the main part of the ship.
yea we didn't had time to implement what we had planned for the building 馃様 now its just like a shield, and the drag of the main part of the ship is a bug hahhaha sorry for that
Very good aesthetically.
I can see how the core concept is really nice actually, full of potential, but as the others say it's a little too sparse to be interesting. The art is beautiful though, and pretty impressive work making to make a building system like this!
I didn't understand the purpose much, and even less if I could only advance without leaving anything else, but good game and graphic style
Great art, I loved the parallax effect in the background.
The idea is cool and has potential but gameplay feels a little slow and is more like a walking sim and there is too little content.