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Criteria | Rank | Score* | Raw Score |
Enjoyment | #3 | 3.556 | 3.556 |
Use of theme | #8 | 4.222 | 4.222 |
Overall | #10 | 3.481 | 3.481 |
Use of prerequisite | #13 | 3.333 | 3.333 |
Presentation | #19 | 3.444 | 3.444 |
Controls | #20 | 3.000 | 3.000 |
Concept | #21 | 3.333 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I WON! Good game, but I think it’s too long And I need upgrades to collect resources
Good game, art style kinda reminds me of agar.io, tho id reccomend changing the game resolution on the browser
There could have been some enemies / or controls to move the ship so you have to avoid the asteroids. I overall enjoyed the building mechanics & art style!
Could have maybe used a way to move the ship to avoid meteors or something / make some lone badits come sooner, to have some combat. But overall controlls are smooth and the game looks nice.
Really like the concept and the aesthetic! The bandits were never a problem, I would have added a little more challenge to justify the upgrades. Also the controls of the cannon and the resource collector overlap. That said, keep up the good work!
Really cool and interesting mechanic, as well as a pretty clean and cohesive style! I think it would have been nice to see upgrades to the existing modules (increased grabber mobility or firerate), and maybe the separation of controls - both systems work on the mouse, but it would have been nice to control the grabber independently from shoooting. Maybe some short-range autoturrets would be cool, and cheap empty blocks to expand the ship!
Thanks! Good ideas. Upgrades were in the initial scope but I had to scrape them because I didn't have enough time.
Totally fair haha, 2 days is ruthless
This game is a lot of fun!
I have not felt at any time that the bandits were going to catch me, is that normal?
Nice ship! Yeah, I guess I made bandits too slow.
Well made! I did get a little bored after upgrading to my second rocket though, as I felt like I wasn't in any danger of the bandits. After getting a second cannon, I was blasting through all of the asteroids. I didn't feel the need to buy a third one. Maybe if there were some asteroids that were just a bit more tough towards the end? Something to make the player stay on their toes the entire game.
You're right. If I had more time I would definitely focus on balancing the difficulty.
Good game :)