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Teyo

50
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A member registered Mar 14, 2022 · View creator page →

Creator of

Recent community posts

Thank you! Im planning some more levels and a little lore for the little buddy :3

Thank you so much for the feedback! Im glad you liked it.

I tried my best to add more juice to the game. I hesitated a lot in changing the bullet speed so thank you for the feedback. And yeah, some stuff had to be cut due to the time limit.

Also thanks for the tip on the lighting on bullets, tho i have a reeeeeeally bad pc so I can only make games in compatibility mode (In godot) and some lightning stuff gave me a lot of crashes or they didnt even work. Hopping to put that in practice in the future!

Hey there! This is a nice concept for a 2 day game jams. 

There are some balance issues but its ok due to the time limit. I really liked the visuals and music., aesthetics were on point. And it scalates really quickly, much fun. Good work!

Hey there! The art and sounds are lovely! At first is a little confusing but I enjoyed it. Nice work!

Howdy! Great work on the entry. I can see were the concept is going and i also myself like infinite runner ish games. Really fun but a little difficult to get to the 1000 goal.

That was so fun! I love the in game tutorial, really great work for the time limit! 

Im sorry to hear that! Will be putting more focus on controls accessibility in the future!

I use Godot engine, for the time being I can only use the compatibility mode because I dont have a good machine.

For the pixelarts I used Aseprite my favorite program. Bought it like 6 years ago and started doing some art with it since then.

I started as a indie developer maybe a year ago making some little games that I didnt even finish, firstly to learn the engines, I have used Unreal, Unity and now Godot. I just started participating in Jams since the previous MicroJam. But I really started creating game projects since 2010 doing little scripting things for other games or making silly stuff for me and my friends. In university I did some little multiplayer games for a class and even made a VR experience with Unity.

With more time I would really spent it making better pixel arts and SFX. For this Jam I tried to learn how to handle enemy behavior so i sure would like to improve that aspect. Maybe add some more levels and because i ran out of time add cinematics or other kind of stuff that tells a story for the game. If a had like a month to make this game I would completely make it differently in terms of using better practices, accessibility, just a completely script overhaul.

 Due to the time limit I couldnt expand on the idea too much. I really like Metal Slug's gameplay so I tried to challenge myself to learn and do something similar in the time frame. I really love pixelart and the aesthetics it can bring so I always do some brainstorms the firsts hours of the jam so i can bring the theme to the game. I really like planning the games before starting them so I dont fall in scope hell.

This weekend I had a little more time than others, exept for saturday. But my main focus was to make the game in the small scope given to test myself, learn new things and for finishing projects that for me in the past was really difficult. As I sad before if I had more time I would build the game probably completely different. Even if a game made for a game jam turns out really good and wanted to expand it, a great advice is to make it from scratch so you dont fall in this thing called "Tecnical Debt".

Maybe after the Jam ends I will update this game to support more controls so you can try it!

Hey there! The game looks amazing, the animations feel awesome. Controls were easy to learn and the resource management kept me playing. Was really fun. Really great work!

This game is so chill! Adding the arrow locating your home is a great touch!

Dude! This is really chill and fun. Really liked the puzzles, art and music were great! Keep up the good work.

The art is really good and sounds too. At first I really got confused with the controls and felt that the ship hitbox was a little too big. Overall is a fun experience, great work!

Nice work! Art is really good and music was a nice vibe! Controls felt good and as time passes difficulty rises making it challenging. I loved it.

This is a really fun game! Got me laughing all the time. Art and sound were really cool. The animations are simple but felt really clean. Good Job!

This looks really good! Its a great concept and really fun to play. Tho maybe I will grow muscle on my finger after those clicks but it was a fun ride. Just great work!

As I spawned, a just emptied the ammo on the first enemy and went oh no, time to trigger dicipline. Very fun, i liked the sprites and music made me feel in a rush. Good work!

Howdy! This is a good take for a 2 player game.  If you had more time to add more this could really turn out to be great. Keep the good work!

Tried the best i could! Sure i will be reviewing everyones games!

Thank youu!! Surely did my best!

Howdy! Thank you very much im glad you liked it. I tried by best to add the little "sauce" for the game feel. Hoping to improve in the future!

Hey there thank you for the comments. It was a hell of a ride doing all the parts but I enjoy it all. Im proud how i planned things tho some things i wanted to add or modify were cut short for the time limit. The controls were one of them and yeah I really feel its hard on its own. I feel is like a game you have to give some tries to get the hang of it.

Thank you very much! Im still figuring out a good controls layout, I went for a more classic ish style but i surely could had added some other controls. As for the difficulty yeah the scorpions turned a little bit clunky and can be dodge (Fun fact, I wanted to add a easter egg for completing the first level without killing any enemie but i fell short of time). Overall yeah i think theres a lot to improve! Ty 

Thank you! Glad you liked it!

Hey there! Yeah probably is my PC, I dont even have GPU on this one. Looks terrifying, hope other people can enjoy it.

Thank you so much! Glad you liked it. Im really proud on what I achieve in 48h

Thank you! Yeah lil buddy stood against goliath and danced on his body LOL!

The sound desing and art are really cool! The worm had me on the tip on my toes.

Hey there, dunno if is just me but game crashed on launch

That was a nice concept! The monster had me shivering. Keep up the great work.

Really good concept! The movement system can be improved. The art is really cute.  After 1 death, the scrap counter stops working. Cute fun game, nice work!

That was really nice, felt really polished for a 48h game! Everything felt so seemless. Got jumpscare by the fish tho. Loved the mechanic. Hope you stil update it in the future.

Really cool concept! The win sound made me feel victorious. Great work!

Howdy! The art is really cool and the music engaging. I got cocky and couldnt get in time to the exit Lol. Really fun, keep the updates!

Great sound design! Got me playing for quite a while. For the the future you could ad some threats like little archers and stuff. Really fun, good concept!

I really liked the sprites, also good music!

That was quite a rollercoaster ride. Nice concept of rythm.

Really fun! Made me want to destroy more. Nice job.

Daam the game looks and feel really good. Keep the updates in the future!

The game looks really cool! Makes you plan your building positioning really well The monster thingy hit really hard. Great work.

Man! This was really challenging love the gravity mechanic, The bats tho hit really hard on my ores. Great art and implementation!

Howdy! It seems that some collissions didnt work but i saw that you were going for. Really cool art!