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RoboStrike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #20 | 2.197 | 2.600 |
Use of theme | #21 | 2.366 | 2.800 |
Use of prerequisite | #22 | 1.521 | 1.800 |
Enjoyment | #22 | 1.521 | 1.800 |
Overall | #25 | 1.690 | 2.000 |
Concept | #27 | 1.183 | 1.400 |
Controls | #28 | 1.352 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Before level 5, I simply ran away from the enemy and shot at him, without ever taking damage or seeing the enemy attack. the game turned out pretty good in two days, but maybe in the future it would be worth adding a faster attack for the enemy. Thank you for your game, and I hope for your mutual appreciation!
The art and animations are great. The only thing I am confuse is about the coins, doesn't add gameplay to the game.
I was expecting different enemies in each level or different attacks, but I understand the time constrains.
Congrats for submitting the game. The product is solid for a 48 hours jam.