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A jam submission

RobospottableView game page

Submitted by iKhone — 1 hour, 6 minutes before the deadline
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Robospottable's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#33.3333.333
Use of theme#53.5563.556
Enjoyment#72.7782.778
Overall#102.8522.852
Presentation#113.0003.000
Use of prerequisite#152.3332.333
Controls#162.1112.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

really interesting concept, definitely has alot off potential with more polish.
its basically 'mine sweeper' mixed with 'among us' ≽^•⩊•^≼
cant really think of suggestions atm, but what i can say is the gameplay can be a bit confusing... maybe making the gameplay a bit more intuitive would be nice to see, since i dont think the instructions or a tutorial would be enough.

Developer(+1)

Thanks. Totally agree with your comment. I spent many hours as a kid playing 'mine sweeper', the animation of the human to robot when it is discovered is influenced by the shapeshifter from 'among us'. I didn't manage correctly the times to polish the game in many aspects. I had to take a hard decision about how to introduce the player to the gameplay, I took the easy but not very effective way to include messages with AI voice to avoid reading. I tested to make the collider area visible with the color of the detector but it felt really unappealing. In the next jam I will allocate more time to polish and make it easier for the player to know what to do.


Last jam I ended 29th due to the controls and lack of feedback to the player of what to do and when to do. Plus going to far with the theme and prerequisite. This one I tried to stick more to the theme and prerequisite but I will always try to bring some twist to the gameplay (I'm done doing platforms or battle arenas).

Submitted

next jam prerequisite: "Platformer" (  ≧ᗜ≦)

Submitted

a very interesting idea with great potential, but to implement it in two days it turned out quite well. Thank you for your game, and I hope for your mutual appreciation!

Developer

I was lucky and apply scope creep since the first second. The first idea was to make rooms where you control the doors and activate the full room as detector, and the boss is in one room. In that idea, the humans have to kill in melee the undercover robots and that allows to pick up the guns. When, as a player, you feel your humans are ready to fight the boss, force them with the doors and some beacons to go to that room and fight the boss. As you can imagine that idea is more for a month game jam, so for 48 hours I have to get rid of most of the gameplay and focus on an empty space. Even I took the boss sprite from the game jam image to save time.


Thanks for the comment. I played your game (all the exe. I downloaded in a isolated computer for safety reasons so are the last one to be tested in gamejams) and really enjoyed.

Submitted

very nice concept. i tried this type of game first time. but somehow my mans got killed and have-not left for killing the boss.

Developer

Thanks for the comment. I struggled a lot to balance. I could make it better, in the last Jam I had time to implement difficulty options, in this one I ran out of time due to changing the number of robots unbalanced everything so it was required to change values such as movement speed, or in easy dif to change green the npc by default when they hit an activated detector, change the spawn points, ...

There are some tips during the game (around 10) that helps to master the game and been able to reach boss battle with 10+ humans, which is almost instant kill the boss.

Submitted

A very fun concept! It needs a bit more Polishing and (in my opinion) a bit more mechanics but then it could be a fun game to return to. Great Work! I had a bug: After the boss spawed i couldnt do anything (no placing, no marking the people)

Developer

Thanks for the comment. It's need a ton of polishing and I know the boss battle feels too basic and the animations are not set up properly or even missing. I disconected the detector during the boss battle due to would be take a lot of work to redo the detector code to match the dynamic of the boss battle. Also, I disconnected the marking colors for the boss, but I forgot to return the spritecolor of the NPCs to white when we are in the boss battle (due to all the NPCs in this stage are humans, there was a bug having robots disguised in the final battle but I solved today) Instead I added that you can destroy the boss bullets with your LMB. Therefore, the best change to win is to keep as many humans alive until boss battle and try to intercept as many bullets possible to save humans from the boss.

Thanks again to take the time to play and comment.

Submitted

I think this concept was really fun. I love the art too. If u were to continue this game i think it would be fun to keep track of how many robots you destroy!

Developer(+1)

Thank you for your comment. 

I took note and I added an end pannel where it shows how many humans left alive and how many robots you destroyed. 

Give it a try!