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A jam submission

BlackbodyView game page

direct sun's energy to solar panels to save the spacecraft struck with a meteor!
Submitted by Spontaneous Simulations (@thePerpkins) — 6 hours, 10 minutes before the deadline
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Blackbody's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#223.7424.000
Presentation#343.6083.857
Overall#413.2073.429
Use of the Limitation#652.9403.143
Enjoyment#782.5392.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
me and my son

Software used
unity, used resources from freesound.org and opengameart.org

Use of the limitation
the robot itself is also a blackbody emitter. This misguide the player to think that the door is unlocked until the robot has to move again.

Cookies eaten
12 cookies

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Comments

Submitted(+1)

Well... this seems very cool. The environment looks nice, the robot moves smoothly and sounds good, and there's clearly a clever premise behind the puzzle.

Alas, this is definitely too clever for me. I spent quite a bit of time experimenting with the blocks, pushing them around, and seeing what the room lights reacted to. But I came no closer to actually opening the door. :)

Developer(+1)

happy you liked it. No worries, you are not alone. I will definitely need to have tutorials. 

(+1)

I don't really know what to do in this game, some in-game explanation would be nice. Good artstyle tho.

Submitted(+1)

Not a bad game! Feels a little short but its a good concept. Could use some sort of tutorial however, even just a block of text under the game. Great concept though and nice use of the limitation. Well done!

Developer

thank you. yeah I will extend it. But I have never made puzzles before. I need to practice.

Submitted(+1)

Very good vibes and presentation!

Developer(+1)

thank youu

Submitted(+1)

ok what? i somehow got it to work so i could open the door but it is not entirely clear to me why and how. i think it needs more/better indication on how far and in which direction the radiation reaches and what strength it has at any point.
if you get this right this can be a promising puzzle game.

Developer

will sure do. Thank you very much for the feed back

Submitted(+1)

Cool game, develop it :)

Submitted(+1)

I can't give this game a rating because I cannot determine what the objective of the game is.

Developer

there is a locked door. it needs to be unlocked by activating the solar panels which require enough energy tranferred. energy may be transferred through blackbody radiation, under solar light objects heat up and they themselves start to radiate.

thank you for trying though.

Submitted

Are the two stationary gray objects on the left hand side of the screen the solar panels? Are they wired up to the locked door? (Which I have tentatively identified as the bit in the center square at the bottom of the screen.) How long must a movable metal object bathe a square away from adjacent to the most-bright square in the game (which I assume is the solar light) before it has enough energy to transfer anything/enough to the solar panels? No action I take seems to appreciably impact the game state (except by making the movable metal objects no longer freely movable). If the idea is that each of the metal objects must sunbathe for some significant amount of time in real time (more than a minute, for sure) before it can transfer energy to the solar panels, then there ought to be some kind of visual feedback so we know what progress it's made and how much it has left to go...

Developer

Solar panels are on the left and embeded to the wall, yes. THey are wired to the door, yes. door is at the bottom, yes.

The change is imminent, so you don't need to wait for boxes to heat up. They will start emitting themselves as soon as they are sunbathed.  The panels are activated as long as they are sunbathed by enough amount of energy as well. 

I will make the intensity of the light stronger so it will be more obvious that they are heating up. I might better upload one of the solutions, coming in a min.

Developer

best solution;

Developer

Thank you though. I know I need a tutorial definitely.

Submitted(+1)

Ah, I see now--I was interpreting the goal as "place the objects near the sunlight so they can heat up, *then* place them near the solar panels so that the (stored) energy can transfer" rather than "place the objects where they can continuously and simultaneously heat up and transfer energy to the solar panels". That makes a lot more sense!

Submitted(+1)

It took me a long time of guessing blindly but I finally managed to arrange the boxes properly. Even with the solution, I'm not sure why infrared light would travel in such a way.

You were definitely right though - the robot's influence on the system made me paranoid about the solution being correct. That was a good and probably the most unique use of the limitation I've seen so far. The art is very good, too.

Developer(+1)

thank you for such detailed feedback. And happy you liked it.