Interesting idea for a tower defence. Controls are a bit weird though and the game would be better with better controls.
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Mightiest Minion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #59 | 3.083 | 3.083 |
Presentation | #71 | 2.833 | 2.833 |
Enjoyment | #98 | 2.250 | 2.250 |
Overall | #98 | 2.521 | 2.521 |
Use of the Limitation | #124 | 1.917 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity, Aseprite
Use of the limitation
You have to be strategic where you move the player
Cookies eaten
0 :(
Comments
Very cool and addictive tower defense game! I like that you plant the mines where you go, quite an original idea. I found a problem though, with each explosion the camera moves to the left a little, until you can’t see most of the level at all!
The soundtrack is a banger. I like the minimalistic artstyle but i can't really see the use of the limitation here. It would be cool when the player can be damaged by the bombs to. And a lifebar for the player could help a lot.
But overall a pretty polished nice game, with an amazing soundtrack.
I liked the art and sounds, but was unsure what to do ,, i then realised it was kind of like a tower defence. (unless im wrong) but was unsure how those mines came out of me? and then i went out of bounds and couldnt return? after i restarted the level, it lagged and wouldnt work also.
Music is enjoyable. The graphics and visuals are bright and vibrant, though I don't really get how the limitation was implemented. The win/loss condition is not also explained properly.
In regards to controls, I feel that the character movement does not really click me. Also, I rarely used the jump button as I really don't get the idea of using it in the first place
I ran out of time to properly implement my jump as the core mechanic! I also wanted the bombs to stun the player, but the time restriction was insane because this is for Ludum Dare as well so I made it in 48 hours instead of 72. I tried my best to describe the game mechanics on the web page instead of in the game. Thanks for playing!
Cool music. Nice and colorful, with bright easily recognizable objects. I can see the potential for some rocking action here.
Unfortunately, there are a few issues that get in the way of this being as fun as it could be. Here are some suggestions:
1. The player should be confined to the camera's field of vision. I was going out of bounds, and then I couldn't return, because I couldn't see which direction I was facing.
2. The R button should work at all times, not just after a Game Over.
3. The win and lose conditions should be communicated a bit more clearly.
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