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Mightiest Minion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #59 | 3.083 | 3.083 |
Presentation | #71 | 2.833 | 2.833 |
Enjoyment | #98 | 2.250 | 2.250 |
Overall | #98 | 2.521 | 2.521 |
Use of the Limitation | #124 | 1.917 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity, Aseprite
Use of the limitation
You have to be strategic where you move the player
Cookies eaten
0 :(
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Comments
Interesting idea for a tower defence. Controls are a bit weird though and the game would be better with better controls.
Thanks! It's the jump mechanic, I should have made it so you can't move the player in the air according to other people's feedback. Thank you for playing!
Very cool and addictive tower defense game! I like that you plant the mines where you go, quite an original idea. I found a problem though, with each explosion the camera moves to the left a little, until you can’t see most of the level at all!
There is some bug in the framerate that is messing up the camera shake. I'll have to look into it. Thanks for playing!
The soundtrack is a banger. I like the minimalistic artstyle but i can't really see the use of the limitation here. It would be cool when the player can be damaged by the bombs to. And a lifebar for the player could help a lot.
But overall a pretty polished nice game, with an amazing soundtrack.
Yeah that was the goal, but particle physics are not my friend >xD
I understand, mine also not xD
I liked the art and sounds, but was unsure what to do ,, i then realised it was kind of like a tower defence. (unless im wrong) but was unsure how those mines came out of me? and then i went out of bounds and couldnt return? after i restarted the level, it lagged and wouldnt work also.
Sorry that happened! It was meant to be a tower defense, but I grossly underestimated the work for a tower defense game (even though I have made them before!) Thanks for playing anyways :)
Music is enjoyable. The graphics and visuals are bright and vibrant, though I don't really get how the limitation was implemented. The win/loss condition is not also explained properly.
In regards to controls, I feel that the character movement does not really click me. Also, I rarely used the jump button as I really don't get the idea of using it in the first place
I ran out of time to properly implement my jump as the core mechanic! I also wanted the bombs to stun the player, but the time restriction was insane because this is for Ludum Dare as well so I made it in 48 hours instead of 72. I tried my best to describe the game mechanics on the web page instead of in the game. Thanks for playing!
Cool music. Nice and colorful, with bright easily recognizable objects. I can see the potential for some rocking action here.
Unfortunately, there are a few issues that get in the way of this being as fun as it could be. Here are some suggestions:
1. The player should be confined to the camera's field of vision. I was going out of bounds, and then I couldn't return, because I couldn't see which direction I was facing.
2. The R button should work at all times, not just after a Game Over.
3. The win and lose conditions should be communicated a bit more clearly.
Fun game, i really like the art and the mechanics, the particles make everything better, i was confused because i didnt understood where was the minion face but then i saw xD, really fun and good game