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Sundown Showdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #66 | 2.667 | 2.667 |
Use of the Limitation | #75 | 2.083 | 2.083 |
Overall | #81 | 2.146 | 2.146 |
Presentation | #91 | 2.000 | 2.000 |
Enjoyment | #93 | 1.833 | 1.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
JimBorne
Software used
Unity, Photoshop
Use of the limitation
Both the amount of platforms and health is limited. Originally I planned to have the platforms take damage from either player attacks or time and eventually crumble but due to time and massive pathing issues i didn't implement that.
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Comments
Cool fighting game! With some more work on sound design it would make for a really fun game, great job!
The concept of a battle in platforms scenario it’s really cool. With a few sound additions (no much work), some juiciy particles,… it could be improved a lot easily. Good one!
I like the concept but it's very fast
I like your idea but it seems like the game is very fast and hard to control. Overall your game is very potential.
Pretty cool idea. I wish there was some sound effects and the controls could be improved on. I see a lot of potential!
Don't really understand how it uses the limitation , but it's pretty fun
I like the tiny characters a lot! Good use of pixel art.
The gameplay is incredibly fast and there's not clear feedback that tells you where your attack hitbox is, or whether or not you've actually parried / hit the enemy which threw me off a little :(
Not bad though, it's like super smash bros on crack!