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Dreamfall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #26 | 3.429 | 3.429 |
Use of the Limitation | #27 | 3.500 | 3.500 |
Overall | #32 | 3.446 | 3.446 |
Concept | #35 | 3.500 | 3.500 |
Presentation | #49 | 3.357 | 3.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Coding by Kieran (28), Art by Kael (16), Music from Nitral (royalty free)
Software used
Unity
Use of the limitation
Randomization of ANT/FOCI patterns, and spawning times of FOCI.
Cookies eaten
0
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Comments
Fast paced and slick. I dig the colorful trippy aesthetic. It can be hard to pull off, but you did it well!
I like this game a lot but I suck at it lol, died like 10 times.
I am brave enough to admit that I am not very good at this game, but what I did play - I enjoyed! Also love the story and the artwork!
Sliding around on the clouds before the proper game starts is pretty fun in itself, actually, lol
^v^ McStebb
Really fun I enjoyed it a lot, would love to see where it goes in the future
Really fun and I really like the trippy visuals
Thanks, enjoyed your game too just left a rating :)
This is cool! You should make it a full game
Thanks very much, enjoyed Kotomasho too :)
I really like that you only lose when the obstacles actually push you out of the screen instead of when they touch you ^-^
Thanks very much, playing Beyond Daydreams now!
very fast but fun :V
thanks for playing! Will check out OnlyUp when back home :)
oh thanks! Just saying it’s very crazy :b
This is fff hard but really fun and visually entertaining. I also like the dialogue, it did what it needed to do and was funny
thank you, looking forward to playing Seed Dreams :)
I've always wanted to stomp on clouds. DONE. This game whooped me though. There is more precision necessary than I would have thought. Trippy experience with simple, yet challenging mechanics.
thanks for the review! Looking forward to playing Beam Dreamer
thanks, we'll check out Gate of Sleep after work!
This game acts like it would be forgiving, bouncing your character if you end up just slightly off, but is actually quite ruthless. If you can’t reach the safe spot in time, you’re carried away with no hope of getting to safety, and the indicated safe spot is rarely the one closest to you. But the indicator is the only thing you feasibly have time to react to, so you end up trying to rush across the entire map when really you were better off staying put!
It wasn’t until my ninth run that I noticed there was actually a potential win-condition. And while there is thankfully a “skip conversation” button, I would have appreciated reset putting you right back into the action. Especially since it’s possible to accidentally reset in the middle of a good run!
We agree with every note, thanks so much for the detailed comment.
Love your game's title already, looking forward to checking it out after work