Me and this game are going to fight lol. Liking the style and the use of theme. Has the feeling of one of those games like "Getting Over It", where you build muscle memory and expertise. Transitions are cool and liven things up, same for the tony hawk-esque trick scoring.
Mari LeFabled
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This is slick. My little guy never stopped moving. Felt good dashing right past a ghost and sending him into the river styx. clever mechanic that makes for easy controls while still providing some challenge. ended my last run by accidentally doubling back on styx water. will def come back for this one.
This freaked me out. The juxtaposition between the creepy roaches and the retro gaming was a trip. This game has CRAZY amounts of atmosphere. It was actually making me uncomfortable, which is a good thing. First time i played, I didn't realize you had to kill the roaches. I thought space was just a cool way to take you back to the menu. ...then I realized. then I saw. I was hoping some of the powerups massively slowed the zombies.
Woah. Game has more depth than I initially anticipated. It's an endless runner with some cool arpg-lite mechanics on top. I don't care if it's beneficial or not, I'm turning into the bat at every single opportunity. it's too cool haha. I got spanked, but that's my fault. Ima need a Redbull for this one haha.
getting a good rapidfire stomp session in feels good. when you see 3 bats coming after you and you have the high ground. I enjoy the forced bounce mechanic. you gotta watch your bottom AND your top. consistent art style, easy to understand, still challenging. occasionally I would misread collisions, but it wasn't a big deal.
Big fan of games where you draw a line that interacts with character. Last gamejam I did before this one used mechanics like that, but the target is super cool. I had a blast trying to hit bullseye. The UI is a little rough and the visuals are scattered, but I had fun playing. a cleaned up version of this would be dope.
This was cool. One of the best uses of the parkour theme I've seen. Controls felt a little clunky at first, but I think that's by design. They became more natural the longer I spent dashing and climbing. I liked the auto-climb and auto-dash features. Made it feel more like a puzzle game than the platformer I was originally approaching it as.