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Musical Boss Battles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #31 | 3.263 | 3.263 |
Concept | #32 | 3.263 | 3.263 |
Enjoyment | #40 | 2.789 | 2.789 |
Overall | #52 | 2.711 | 2.711 |
Use of the Limitation | #88 | 1.526 | 1.526 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Munteanu Tudor-Gheorghe
Software used
Unity, Inkscape
Use of the limitation
The player can control the gravity to move instrument and combine them producing a variety of effects.
Cookies eaten
a lot
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Comments
Interesting game! I included it in my Mini Jam 107 compilation video series, if you’d like to take a look. :)
Nice game! Each battle is really fun, the concept is really good, I had a good time fighting the bosses, great work!
Well done! I loved all the effects you managed to add together and polish it so much it fell really smooth and great to play!
That was fun! I wasn't sure exactly how to play it (maybe more detailed instructions would help) but I had fun trying to survive and I liked the musical tiles 😊 Also very polished presentation.
Once I went back and read the instructions this made sense and was pretty awesome!!! Very creative and unique way to use music to battle -very, very challenging but had a lot of fun once I got used to it! The art and music was great too! Really great job on this! :D
I played your game live at https://www.twitch.tv/scalphamission it was a cool concept, but it just had a few too many awkward things working against it.
Thank you for playing. You are correct, there was a bug that prevented projectiles from exploding on collision with walls. It is now fixed in version 1.02.
Bullet hells are hard to pull off, especially in this amount of time, this is a really polished piece of work for a game jam.
The artwork, the music, the effects, the animation all are super polished. This is an EXCELLENT game.
Bullet hells are hard to pull off, especially in this amount of time, this is a really polished piece of work for a game jam.
The artwork, the music, the effects, the animation all are super polished. This is an EXCELLENT game.
Bullet hells are hard to pull off, especially in this amount of time, this is a really polished piece of work for a game jam.
The artwork, the music, the effects, the animation all are super polished. This is an EXCELLENT game.
Very fun to play, Great gameplay.
Loved the gameplay, too bad there's only one though :/
Thank you for playing, just added another boss in the new version.
This looks very polished and nice, and it's an interesting concept, and fun to play. Loved the art and boss design, and the idea of limited attacks that you recharge by doing another thing is cool.
The screen got very busy at times though; e.g. the extra notes that appears when you successfully match instruments just adds to the chaos, which is maybe not what a player wants upon successfully doing something. The particle effects that appear when the instruments swap out is particularly distracting. (Maybe this is intended though?)
I also would have liked to see a better health indicator; I think the lightness of the player is an indication of that, but some clarity on exactly how close you are to dying would have been nice.
Thanks you for playing and for the long comment. The excess of visual effects is intended as it adds to the difficulty. I followed the feedback and added a HP bar.
Sorry, but i could not see the part where i could control gravity. Would you mind explaining it?
Besides that point, i liked it.
Very interesting concept but:
1. I think its too easy
2. The limitation wasn't used very well
3. There doesn't seem to be a health bar for the player
Wouldn't mind playing again if you fix some of the games current issues
Thank you for the constructive criticism. Added a HP bar and the new bosses should be more difficult to beat.
i like it