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The Color Of Music's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #13 | 3.786 | 3.786 |
Enjoyment | #17 | 3.321 | 3.321 |
Overall | #19 | 3.464 | 3.464 |
Presentation | #24 | 3.536 | 3.536 |
Use of the Limitation | #32 | 3.214 | 3.214 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Joseph Hibbs
Software used
Unity
Use of the limitation
Using Music to control gravity of platforms
Cookies eaten
7 no baked peanut butter fudge minis
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Comments
Neat game! I included it in my Mini Jam 107 compilation video series, if you’d like to take a look. :)
I love it! Absolutely! I love how music changes the levels, and the game is so cute!! Good job man! Just one suggestion, the controls are too much, like I keep forgetting only a and d can move and arrows can move platforms, fix that and its a great game!
Thanks =), I may try to look into controls mapping
cool :) Lets go!
Pretty good for a first game jam entry. Keep it up, you're going places!
Thanks, i just started learning the basic about a month ago, I feel like I still have a long way to go but gotta just keep on grinding lol.
Fun game, loved the concept! I think the controls were a tiny bit rough, had my hands in a claw shape for a lot of it, but I can't think of any other way you would've binded them, so it's not a mark against you. Level design could've been a bit more interesting, but I didn't hate it either. It's a remarkably fun game for such a simple concept, you should be proud!
Thanks, yeah level design is something I am far from great at, one of the main reasons I wanted to start doing game jams is to improve my programming ability and work speed, and the ability to make levels. Thanks for playing =), Also I plan on adding controller support soon.
Pretty cool game. If you were to spend more time improving it, I think adding a bit more variety to the level design would help. I also expected to be able to use the momentum of the platform moving upwards to get a higher jump, but that didn't seem to be the case.
yeah, there is a few things I would like to implement. Like having you get higher using the momentum of platforms, adding in more music disc to switch from. A way better level design. I ended up using a lot of my last day trying to fix webGL issues. Being my first game jam I wanted to make sure I had enough time on last day to get the game working and playable. But if anymore suggestions on stuff you'd like to see added I may just continue updating the game to make it a small mini release.
Hi z0mbies667,
A very fun game, once I got the hang of controlling things it became very interesting, a great use of limitation.
I may have missed a sign, so it took me a while to figure out I had a double jump. I ended up playing in the browser because when I tried to play in the downloadable version something prevented me from clicking on the boards and I couldn't play in that version.
A great game, it took me 16 minutes to get all the notes :D
Great job!
oh wierd I'll have to check out the downloadable version. I know I had a messed up downloaded version I might have uploading the wrong one thanks for letting me know and when I fix it I'll upload an update.
It took me 14 minutes, but finally got all for keys. Yeah, i do get lost without a map :D
One of the ideas i had for this mini jam was also a duality of characters, but it was only the same old boring light vs. dark, and i would never have thought of doing two worlds with differently paced music. I am glad it was you who did it, not me! And even if you did not compose the music yourself, you chose very well.
I wish there were a way to have a rough idea of where i can safely switch between worlds, because i sometime felt there were too much trial and error involved. I realized that the small platform with keys were always safe, but….
I also found the menu confusing. I think it was because i could move the characters around and that made me believe i could select and option by moving over and pressing some key, but none of the obvious worked—i even returned to the menu when the game taught me the use of F to interact, but to no avail. Did i miss something?
yeah the main menu did actually work like that originally however webGL broke it. It should have worked on the download version but I'm getting reports that may be broken also so I'll have to upload a download for a fix and I'll see if I can get webGL version updated and working how I wanted the main menu to work. Thanks for playing.
I fixed the main menu to how I originally had it. WebGl version.
Now it feels a lot more intuitive to me!
Thanks, for taking a look at it again =)
I quite enjoyed playing this. I could only eventually find 3 of the keys though.
The combination of switching worlds and moving platforms was a good one, and felt really cohesive. The presentation seemed well done, and it felt pretty polished for the most part.
A great entry!
Thanks, a good trick to finding all 4 keys is switching the music to check every small platform. Even if there is a red platform or a blue platform already nearby changing music may lead to a different path. Glad you liked it =)
I might be missing something, but I couldn't do anything other than move right and left. I was using the browser version.
Should be able to control the gravity of the platforms using Up/Down arrow keys. If the signs are there follow them for all the tutorials. If not let me know.
Either that or a wierd glitch on main menu. Main menu should have 3 signs you can click on for new game/info/and quit game.
I couldn't find the last music note -but had a lot of fun with this one! Concept of switching between music worlds was cool -the music gave it a nice vibe too -great work! :D
thanks, yeah if you end up playing again just switch to both music at every small platform to check and you may find a new path. Glad you enjoyed it =)
I liked the game except for one thing: you're just moving the platforms instead of actually changing the gravity. Otherwise, a good game!
yeah, I was trying to hint at the weight of the platforms get heavier or lighter based on the applied gravity to platforms using music volumn.
ah ok, got it!
yeah. Sorry I need a better way to convey that in the game.
Pretty tricky, and fun! The concept is pretty cool and the art goes nicely together. Great game!
Thanks =)
What a pity, I only managed to find 3 keys. It's has a good idea, the map's change was awesome!
I'd recommend changing music on the small platforms everytime you are on one. I have hidden paths depending on the music playing so even if there is a path with that music already might mean there is another path when switching music.
i will try again haha ( i was review somethings before ). Thanks for the tips!
at last, i end this game haha.
Loved the idea and concept! Unique and had fun exploring, also awesome art style!
Thanks =)
Concept: Amazing, the different characters have completely different feels and different worlds, I could actually feel my body react/heartrate change when I would switch between them
Enjoyment: A lot! Each part of this has a very polished, hand-made feel that works well together.
Limitation: It's a creative use of the limitation that I haven't seen before. It's also really carefully presented to the player through signage and progressive disclosure.
Presentation: I mean, just beautiful, the music, the art, the backgrounds, the animations are smooth, and everything works together cohesively.
Overall: It's so polished and unique and fun to play, definitely something to be proud of.
Thanks a lot for being so understanding and giving my game another chance, btw, I was really kicking myself for breaking everything so horrendously as it was going out of the door. That's what I get for making last minute updates :)
Thanks =). Yeah I know the feeling I had to make about 3 last minute changes myself. when going to webGL my platforms would disappear. I had to adjust some of my platforms math code for position for it to work on webGL, no idea why.
That's so weird. And you weren't using URP or shaders? You're using Unity right?
One "gotcha" that I've learned in this process is with "quality levels." The Unity Editor will choose a different quality level by default than what it will build for web. This change can have broad reaching implications on performance, functionality and graphic quality, and basically make it so you're not editing the same game you're building on publish.
I think what I'm going to do going forward is just delete all of the quality settings except one to make sure there aren't any surprises when I build.
I also noticed your game expanding to the whole screen, if you wanted to make sure you're publishing on the same resolution you tested on, you need to set that both in the "Player" settings and in the itch page editor.
Yeah, no URP or Shaders, I found out for some reason it was running my code out of sequence I had to change a few things up for it to work properly.
Concept: Amazing, the different characters have completely different feels and different worlds, I could actually feel my body react/heartrate change when I would switch between them
Enjoyment: A lot! Each part of this has a very polished, hand-made feel that works well together.
Limitation: It's a creative use of the limitation that I haven't seen before. It's also really carefully presented to the player through signage and progressive disclosure.
Presentation: I mean, just beautiful, the music, the art, the backgrounds, the animations are smooth, and everything works together cohesively.
Overall: It's so polished and unique and fun to play, definitely something to be proud of.
Thanks a lot for being so understanding and giving my game another chance, btw, I was really kicking myself for breaking everything so horrendously as it was going out of the door. That's what I get for making last minute updates :)
You hit all the right notes with this game. I like the art style.
Thanks =)
Gonna be honest I usually review game with each of the parts. but this games review is all encompassing. Brilliant usage of everything here. You really nailed each aspect beyond what I was expecting.
Heck of a job!
Thannks! =)
The overall game is fantastic, and I really liked how you explained the controls and everything using interactable objects and dialogue boxes. I just have some suggestions:
- When you start the game, it's unclear what you should do, the UI buttons are small, and their color doesn't make them stand out.
- the character moves really slow, though the jumping is good and has great controls. But I think if you could make a button to run or increase the speed when you press it more than once, it would be great.
yeah I had a better starting screen you'd walk over the signs and it'd tell you to click to start and stuff but for some reason the WebGL broke it and I didn't have time to fix it. And yeah I should be able to easily add a run system. Thanks for playing and commenting =)
The art and music come together nicely to create the tone of the game, nice job!
Thanks, Glad you liked it.