This seems like a cool exercise in philosophy.
I will say that had I not read the use of limitation I would of thought that the game was broken somehow. Too counteract this I would of printed some kind of message to the screen on death to encourage the player to keep on going and I would of written a few to keep it varied to tell the player that this was meant to happen while driving through the point of the game.
I think there were some collision issues as I started to get up the hill I kept spawning inside the hill in some kind of underwater hell of stretched sand columns XD
Play game
Just Keep Swimmin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #142 | 0.750 | 1.500 |
Presentation | #145 | 0.750 | 1.500 |
Enjoyment | #148 | 0.500 | 1.000 |
Concept | #149 | 0.500 | 1.000 |
Overall | #149 | 0.625 | 1.250 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Harrison Burd
Software used
Unreal Engine 5.0.2
Use of the limitation
Every time death occurs, the player moves closer and closer to the final goal. It's to send the message that even when you feel overwhelmed, just keep going, it's all worth it in the end.
Cookies eaten
I didn't eat any :(
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