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A jam submission

Minijam HealthTankView game page

Made for minijam 109.
Submitted by MRGlick — 6 hours, 19 minutes before the deadline
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Minijam HealthTank's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#742.8284.000
Enjoyment#842.6523.750
Presentation#942.4753.500
Overall#952.5633.625
Concept#1062.2983.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Only me(MRGlick)

Software used
Godot, Aseprite, Bfxr, LabChirp, Bosca Ceoil

Use of the limitation
Health is a tool: In order to shoot the enemies, you have to give up some of your own health, therefore using your health as a tool.

Cookies eaten
If biscuits count then like 8.

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Comments

Submitted

Cool game, but the game crashes sometimes it says someting about spawn() error

Submitted

A lot of fun! Nice progression of difficulty through the levels, with a good range of enemies.

In general I found that it controlled really well - movement was fast enough that running laps around enemies was possible so long as I planned ahead, but having to slow down to charge the laser added an additional layer of challenge that tied in really well.

With regards to the yield errors JamzDEV mentions below: Godot will attempt to resume a yield function even when the related object has been deleted, which would cause the game to hang when run outside of debug mode. If it's possible to use a timer node with signals instead of yield this may be preferable as these will behave as expected when a node has been deleted.

Submitted

Cool game. There are a lot of errors that appear in the console window though, seemingly related to the spawning functionality, making the game restart. I also feel like there should be more feedback when charging up the laser, such as a screen shake. I like the concept and art though.