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deep cave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #99 | 2.250 | 2.250 |
Concept | #108 | 2.250 | 2.250 |
Overall | #111 | 2.031 | 2.031 |
Presentation | #115 | 2.000 | 2.000 |
Enjoyment | #122 | 1.625 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
pikachucj09/me13
Software used
piskel and gdevelop
Use of the limitation
i made it so you could use energy to attack and when you got hit you lose energy
Cookies eaten
cookie monster
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Comments
I couldn't last more than 5 seconds without spamming flashlight. Nothing really much to say other than it's almost impossible to play due to the movement and enemy attacks being unavoidable.
I liked the mini gameboy aspect and the design choice with the screen, but unfortunately this needs some work. Music, sounds etc.
I like the gameboy graphics, but it moves a little bit weird, making it nearly impossible to dodge enemies
Nice idea to have a little minigame on a virtual gameboy. I had problems with the input though, and the player moved around unpredictably at times. Could be cool with some more work! :)
I like the game boy design it was cool. I had someone on my course who did a similar thing one. It would of been cool if they were animated so if you press Q you see the A button go down or something.
I think with the design concept projectile direction should of been dependant on the movement direction. As the whole game boy presentation kind of fails when you add an imput like the mouse location that cannot be linked to a game boy.
I think the player should of moved a little faster. Like in pac man the player moves faster than the ghosts its only when the player kind of seconded guesses themselves that they loose that advantage, something to consider.
This was a cool idea though would love to see to fleshed out.
The player slides a lot. it's hard to avoid enemies
ok i will try fix that as soon as i can