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Penguin Psychiatry

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A member registered Mar 08, 2020 · View creator page →

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I played the fixed version for quite a while now and got through the first level. I am assuming the other level buttons in the main menu are just for later ;)

First of all, I liked the game a lot and came back until I cracked the level, but I want to give some remarks on some bugs or inconveniences I noticed while playing:

- I don't know if it's intentional, but I really missed some checkpoints. Some of the next points wouldn't have been so frustrating if I had the option to just jump back in the problem without redoing the whole thing.

- sometimes I clipped into the ground or pipes, especially when going really fast (for example dropping in the cave). But also that one pipe after you get the pen

- Once I got used to the pen it got really fun to use, but figuring it out took me a couple of tries. Doing the whole part before that became a bit tedious (checkpoints :D)

- The levers where a bit tricky to use, but it was nice that no extra input was needed for them. Having to go back to search for extra levers was also pretty cool. One of the puzzles you can cheat by standing on the lever, but that just made it more fun for me.

A few things I really enjoyed while playing the game:

- The ladders felt really nice to use. Just swooshing up and keeping some of that momentum felt really good.

- The simple Texts in the level made it a lot more interesting and gave me some goal to push to the next Textbox

- the character felt pretty good to control and having the speed drawing elements gave that edge over a normal 2d platformer in my opinion


Overall I had a lot of fun playing, maybe you add some checkpoints, fix some of the bugs and then fill out that level select screen ;)

Got me at my limit pretty quickly. I liked the extra brain work of having to switch between the characters by typing their names, that really broke the repetitive word typing.
Really fun word typer.

And a little tip: The exit button in the Web-Build just freezes the game, maybe remove that :)

Very nice puzzle concept. It's short, but for a game jam that is perfect and those few levels really highlight the concept and feel very good to play.

That's very nice to hear, glad you came back and enjoyed it :)

Hey, the game looks great and for one player it's nice, but for my keyboard, the ; didn't work, because it doesn't have its own key.

- Fribolin

Very nice game. The timer in level 12 seems very weird. We constantly got "Time Up", even though we had plenty of time.

- Fribolin

Music isn't really our thing. We tried, but gave up after wasting some time on it.
In further development, it's definitely a point we will try to work on.

- Fribolin

I can't believe how complete this game feels, it has literally everything, including a cool name.
My only problem is, that I managed to complete the game without getting hit once and after killing a bit more and getting followed by a huge crowd I tried to pause to take a screenshot, but the game didn't pause I guess and I died. Then I was just stuck in a loop of loosing health because I had like 20 enemies cuddling with me and I couldn't do anything before getting hit the next time.
Still had a lot of fun though, in the end the pausing wasn't a big deal.

- Fribolin

Once I got used to the mechanic I found it quite refreshing to not shoot the fish directly. Very nice artstyle and the chest at the end was quite funny. Were you planning to put something in and ran out of time or was that the plan from the beginning?
Small things...
On the Itch-Page it says Right-Click for both, but it seemed to be Left-Click for both.
You ate 36 Oreo packs or 36 Oreos???

- Fribolin

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I don't know why, but when I click on play game, all goes black.
Maybe a problem with itch or my browser...

- Fribolin

Amazing game, the puzzle design was really pulling me in. Two little things that you might wanna consider:
- The game is purely played with the keyboard, which is amazing, but reaching for my mouse to restart  bothered me a little. Nothing gamebreaking :)
- In the level below (level-counter might be nice for feedback) I just got to the right amount of hearts by damagin myself on the first spike, not sure if that was intended

Still I great game, one of the best I played this Jam

- Fribolin

Once I figured out how to use the map I had a lot of fun slowly filling it and expanding my knowledge of where I can go. At some point the village-fire just ran out, I don't know if it is because my torch ran out or because I went away too many times. I would suggest cutting that feature and just letting the player explore. Maybe keep it in as a passive counter without a hard limit. That way I could play for however long I want and still have some kind of highscore to beat :)

- Fribolin

The water getting darker was a very nice touch and helped me get a feeling of where I was on my way back up. I know the game is kind of about not shooting anyone, but it was actually easier doing that anyway so maybe you could give the player a bit more incentive to actually try out both playthroughs.

-Fribolin

I saw comments about the controls being hard and I feel like that is because using wasd on an isometric map feels unintuitive. Otherwise the game has potential and the little texts between levels did make me chuckle :)

- Fribolin

The game looks very nice, however when falling there were some kind of flickering/teleporting issues with the background, making it a pretty disorienting/confusing experience. It seems like it would be fun with some more polish, though :)

Love the idea of having the health be used for lighting! I've had a bit of difficulty judging whether I'm moving or hitting an invisible wall at times, since there's no point of reference in the sea. Aside from that, pretty fun :)

- Nalquas from Penguin Psychiatry

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Pretty fun, nice visuals. I found it to be a bit too bright at times, almost blindingly so, making it difficult to see where you are going.

- Nalquas from Penguin Psychiatry

Really well-done atmosphere. I feel like mouse movement could work with this game, though it plays fine as is. Pretty fun!

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Love the PS1 era art style! Great atmosphere, makes for a nice little relaxing exploration experience.

- Nalquas from Penguin Psychiatry

Wow, I loved this! Very nice difficulty curve, awesome use of the limitation. Played all 15 levels in one go. A wonderful puzzle game! I'd love to see more levels :)

- Nalquas from Penguin Psychiatry

Nice idea to have a little minigame on a virtual gameboy. I had problems with the input though, and the player moved around unpredictably at times. Could be cool with some more work! :)

Very nice visuals. Could be a fun game with some more work.

Nice camera perspective, feels nice. I also like the idea of your health (energy) being your ammo. I got a bit lost on the map though, and think that a minimap of some kind would help greatly.

I feel like the resolution scaling is a bit off. Since you're using Godot, you could have a look in your Project Settings (General/Display/Window/Stretch) and try out a different stretch mode.

Has potential!

Fun! Pretty nice visuals, too. I've had some issues with mouse-based movement though, and got stuck in the corner several times:

Cool idea with the whole "shooting your body parts" thing, seems promising!

Has potential. The visuals look nice and the audio fits, however there is no indication what to do after clearing the first screen of enemies. I assume you ran out of time? Could make a nice little game with some more work, though! :)

Nice arcade game. I feel like some sounds would make hitting enemies even more satisfying, though the music sets a nice tone. Pretty fun overall :)

- Nalquas from Penguin Psychiatry

Can't see a game here, sadly. Nice screenshots, though

- Nalquas from Penguin Psychiatry

Pretty fun platformer. I feel like the camera is a bit far away and would have liked to zoom in a little, although that's a minor issue. The placing of platforms using health feels very natural, and makes for a nice game mechanic. I also like the birds flying around, they make the environment feel much more lively!

- Nalquas from Penguin Psychiatry

Thanks for playing!
The wizard was affected by a pricing bug (its prices were swapped with the gatling gun for some reason), which is why you couldn't place it. We just released a hotfix where that bug should be fixed, in case you want to try again ;)

- Nalquas from Penguin Psychiatry

Thank you, your suggestion about the price being off seems to have been correct. It turns out the gatling gun and wizard prices were swapped for some reason. We've released a hotfix with that issue fixed.

Thanks for playing Holes to Hell!

- Nalquas from Penguin Psychiatry

I think I just broke the game by playing for way to long and thereby spawning way too many pirateships. The music started to stop periodically, the pirateships converged into a singularity and my framerate dropped to like 5 fps. The pirates can't even really hurt me anymore and while I'm writing this I'm actually still cuddling with them.

But I think all of that just goes to show how much I enjoyed the game. I have always liked the concept of these top-down ship games and so this also took my interest. The sprites where very cute and the particles helped sell the water environment.

A few small things I wanna comment on:
- The game can be played with only the keyboard, so maybe also include keyboard-control for the main menu
- Maybe give the player a bit more health at the start. Before I started my immortal playthrough I got killed quite a few times in the first 15 seconds.
- Sometimes I wanted to hold on to my souls, so an option to not trade souls when you hit the trader would be nice
- A bit more work, but an pirate-indicator on the side of the screen would help with not accidently running into pirates because you can't see them
- I just checked, I'm still alive surrounded by even more pirates :)

Very good game

- Fribolin

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The Boss at the end took me completely by surprise, I accidently clicked something outside the game with right click and lost pretty quickly. But I had a lot of fun, it's amazing how far it goes down and how much more content there is.
I almost put the game down because the movement is quite hard to learn. But now that I understand it, I absolutely love it.

EDIT: One more thing..
I neeeeed a cool splash sound when I get dropped into the water :)

- Fribolin

What a cute little game, I quite enjoyed it. Maybe the snake-like fish should be a little slower, sometimes they just zoomed out of nowhere to bite me. For me the best strategy was to just sit at the bottom and concentrate on shooting. Got to 34

- Fribolin

Thanks for the feedback. We already wondered why sometimes we couldn't place the wizard. We thought it was a bug but it turns out he has just the wrong prize XD

I actually found the golden potato in the first level. From that point on I kept jumping in the void.

I didn't even know this game. Both suggestion are now in our post-jam list

Thanks for playing