Fun game with a creative win mechanic! Really reminds me of vampire survivors and 20 minutes till dawn and I loved both of those games. I think with more UI and polish this game can be really cool too.
Play abomination
The Last Druid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #223 | 2.583 | 2.583 |
Presentation | #226 | 2.667 | 2.667 |
Concept | #231 | 2.833 | 2.833 |
Overall | #248 | 2.417 | 2.417 |
Use of the Limitation | #315 | 1.583 | 1.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot
Use of the limitation
I focused on colour instead. Oops. The as-yet-unimplemented story will show that the druid is having nightmares which are causing his powers to corrupt and create abominations.
Cookies eaten
4 doughnuts and a flapjack
Comments
It's a cool idea, but there are some flaws, but in general it's not bad
I had a hard time progressing. The enemies take a bit to kill and then they start spawning too quickly and clump up, that it leads to not being able to kill anything. I think you could either lower enemy health, or increase player attack speed/damage, or something to alleviate it.
I like the placeholder art actually haha. I wish I could have gotten further to see how the other mechanics work!
Though I like the idea of revitalising a wasteland, I could essentially not get anywhere. Perhaps I'm missing a key mechanic? The enemies spawn so quickly and my attack is so slow that I end up almost never killing any of them (unless I go in straight lines, which tends to get me killed). You note "a good build order" below, but I'm not even getting to a point where I can build things.
I would have liked to see some more feedback and information in the game (presumably a victim of jam time limits?); not knowing how much HP I have left, whether I've been hit, or how many bones I have really helped to compound the feelings of frustration, which is probably not what you had in mind.
Overall, I like the concept of this game, but I can't get to a point where I can see the results of that concept.
Sorry for that, I've definitely made it a bit too difficult. You're not missing any mechanic, it's just that you need to get your first level up to start snowballing. If you can get 5 bones you get to level 2 and the whip makes it much easier to progress (and level 2 whip one-shots the mobs). But it's my fault for making it so difficult when everyone has so many games to try. I wanted to edit the sprite to represent his HP to keep the UI minimal, but yeah I ran out of time. Thanks for the feedback!
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