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Fiddlers' Green [Mini!]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #128 | 3.341 | 3.571 |
Concept | #133 | 3.474 | 3.714 |
Use of the Limitation | #137 | 3.074 | 3.286 |
Overall | #164 | 3.107 | 3.321 |
Enjoyment | #225 | 2.539 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 team member - Art, Writing, Code, and Audio Editing by Benjamin Feinstein (Can be contacted through Featherboy Press on itch.io!)
Software used
TyranoBuilder
Use of the limitation
The plot of the game revolves around a player character who's been split into multiple parts, each locked up separately, and is now trying escape using the not-necessarily-well-intended aid of another piece of themselves...
Cookies eaten
None - but I had some ice cream!
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Comments
The aesthetic of this game is top-notch. Really something special with the music, the writing (the joke about the locks being made in a weekend really made me laugh), and the presentation. I didn't really understand the story at all, but it left an impression on me for sure. I'm amazed this was a one-person effort!
Mechanically, I really found this game more frustrating than I would have liked (ok, it looks like it needs more red, and now -- ahh, it needs more blue, and now it needs green, and now more red, etc. etc.), and I wish that there was some sort of auto-reset if you input too many colors so you're not in an infinite loop of feebly changing colors.
Thanks for the compliments, and the suggestions - we'll see if we can figure out how to implement some of those in the future! There's a soft reset going on in the background when things get a few too many colors deep, but a fuller wipe (or even a turn limit) could definitely be interesting
Great idea and implementation! Good job!
For those looking here rather than the game page itself, I've posted the Answer Key there - some of the locks are a bit funky, so worth a look if it gets finicky! Thanks for playing
Very neat vibe and narrative! The puzzle aspect got a little convoluted after a bit. Once I got to the keyhole with the swirly things on it, I wasn't quite sure which color I was supposed to be matching to.
Thanks so much!! Some of those locks are definitely harder to parse than they probably should be - maybe something we'll tweak should we do any updates.