A neat start, with an interesting world - interested to see where things go from here! You've got impressive art and character design, not to mention voice cast - well done all around!
FeatherBoy
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What a wild one - Incredibly horrific, but in an expertly crafted way. The storytelling and world-building are well-done, the intermittent voices work well, and the cinematography was well thought out - plus always nice to have a wider variety of accessibility options. Not halloween themed per se, so much as straight-up cyberpunk horror - definitely worth reading the content warnings, to say the least!
Absolutely stunning game, and excited to see where the story goes next! I'm impressed by the sheer number of animations, which manage never to become too much - even the title screen mouse tracking is really tastefully done. The story is a really intriguing one, and your character designs are on-point - the style almost feels a bit like the Saga comics, in the absolute best way. Well done & congrats!!
A fun one! The characters are charming, and their personalities come through quickly. I'm impressed by the number of expressions they each have too! The (mostly) black-and-white is a fun choice too - makes it really feel like an old monster movie, which plays well with the vlogging theme. Well done!
Thank you so much - your comments always mean a ton!!!! I'm so happy that that vibe is able to come through - it makes me really happy to hear, and the continued love for Mothdude is honestly really incredible to see / hear. It's definitely a cozy comfort to replay on this end too :) Making another that can land that way is success in my book!
A lot went into some of those heavier lines, so I'm glad that they were able to strike a chord. Creating can always be a struggle, no matter how much you love it - & glad to see that you're still creating too!!
Thanks so much for playing, and for streaming! I'm so glad that the characters resonated with you. I've looked into that error, and wasn't able to replicate it - I'm glad you were recording! I'll continue fiddling around and see what happens - the browser version has been acting a little fiddly, but if you were using something else I unfortunately have no idea at the moment -__-
Regardless, thanks again so much, & happy spooktober!!
Great to see you again in this year's spooktober! You continue to nail the creepy & unnerving, and the way that the gameplay and story mesh together in this one really adds to that - refusing to respond is a really interesting choice to include, and integrating it with the minigames was cleverly done. Nice job & congrats!
I really love the concept, and your monster designs are really well done! The themeing feels really cohesive, and you managed to pull off a really unique story - congrats!
As a heads-up, it looks like your current windows build doesn't contain an exe file, so I wasn't able to launch it that way (unless I'm just missing something)
There so much love for the genre in this one's production clearly on display! The nods to everything from Rose of Versailles to Utena throughout are fun, and the emulation of the style is definitely skillfully done. Pacing the story through acts and scenes slows things down a bit, but in a way that works well with the framing of the story as a whole! The various visual effects are also a really great touch, and are really well-animated - well done, and congrats on going from Tumblr comic to Spooktober VN!
A fun & sweet one! The writing was on point, and one of the funniest so far! Guy-who-almost-got-hit-with-a-sword has a special place in my heart, and the which herself hits a great balance of mischief and fun. The character designs feel bright and fluffy in the best way. A really great short & snappy game - Well done!
This one's adorable! I love how chunky all of the character designs are, and the little animated details, both in the ghost's sprites and in the backgrounds, really add a lot! I'm also a big fan of how interactive everything is - you did a great job making the house feel like a real environment, and making the kids' interactions feel really genuine and human. Beautiful job!
Your character designs are so much fun - not everyday someone makes a blue-ringed-octopus-girl! the characters all have a lot of personality, and the little details with each of them really pay off. The voice acting is also on-point, and your way of showing Bez's expressions simultaneously is a really smart one that works well with the setup! Also love your choice of title - that wordplay was what first drew me in. Great job!!
What a cute story! The skill of all your team-members, and your ability to all create something that really meshes beautifully, is on full display! The bouncy, dynamic 2-d sprites contrasted and complemented the 3d backgrounds in a really beautiful and unique way, and the expressions were all so well pushed into the characters' poses - and the voice acting too! Overall feels polished and charming, and one to definitely look forward to seeing continued!
Also the medieval "Achievement Get" icon (and the others too) are spectacular
You definitely nailed the creepiness with this one! The story had a nice building arc throughout, and the animation style was a neat effect - definitely created a swaying underwater-type of feel. Really cool graphics all around, and a neat way of revealing more of the tale as we went - nicely done!!
Hey and thanks so much! That's something that could definitely be made a bit clearer / fleshed in the rulebook - you've just inspired me to make a quick little monster manual, with more move-based statblocks, when I can! I can't promise speed, but I'll definitely reply again to your comment once I've done so, so you get the notification!
In the meantime:
Basic monster types are on pages 45 - 46 of the main rulebook, and combat as a broad category is on pg. 22 - though as you noted, that mainly gives lore, some basic move types, and health. They're categories, for DMs to slot monsters they want to build encounters around into if they already have a sense of what powers or effects they have.
You can actually use that to take monsters set up for D&D 5e and convert them to Mushrooms! Pick a monster you like, figure out what type of beast it most sounds like it'd fit with, and give it health in that range (and some lore / flavor from the category too, if you're feeling it!). You can still use all the moves the monster has in the source material as reference too; just know that "standard" damage in Mushrooms is 3 points, and that strategies for countering a monster's attacks or effects are more based on players having good justification and a high roll, rather than pure mechanics.
Systems based on Powered by the Apocolypse-type rules often don't have monsters take action turns of their own (that's usually reserved for enemy NPCs); instead, monsters only take moves during combat as reactions to players, with the scale of any damage or effects they deal being the flip of the player's roll. If a player only manages to create a small effect, a monster gets a chance to do a big effect (and vice versa).
Hope that helps! & I'll have more info soon(ish)!
Thanks so much for playing! Glad to hear you enjoyed the art and music so much.
Sorry to hear about the issues with the Linux version - we'll definitely look into it. Rather than Wine, I might suggest just using the browser version, in the mean time - it might run a bit slower, but is less likely to introduce other potential variables, if you think Wine may have contributed. Regarding inputs, we'd actually looked in to having some keyboard controls for button selection, but couldn't find a quick way to do so within TyranoBuilder (our build program) - if it's something you've seen before though, we'd happily take suggestions on how to integrate it!!