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The aesthetic of this game is top-notch. Really something special with the music, the writing (the joke about the locks being made in a weekend really made me laugh), and the presentation. I didn't really understand the story at all, but it left an impression on me for sure. I'm amazed this was a one-person effort!

Mechanically, I really found this game more frustrating than I would have liked (ok, it looks like it needs more red, and now -- ahh, it needs more blue, and now it needs green, and now more red, etc. etc.), and I wish that there was some sort of auto-reset if you input too many colors so you're not in an infinite loop of feebly changing colors.

Thanks for the compliments, and the suggestions - we'll see if we can figure out how to implement some of those in the future! There's a soft reset going on in the background when things get a few too many colors deep, but a fuller wipe (or even a turn limit) could definitely be interesting