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Popper's Combusteria's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #224 | 2.846 | 3.600 |
Overall | #329 | 1.700 | 2.150 |
Presentation | #333 | 1.581 | 2.000 |
Enjoyment | #358 | 1.265 | 1.600 |
Use of the Limitation | #368 | 1.107 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Griffon Hanson - @GriffKoke | Ty Morrow - @redflagsun | Alex Ho - @Dicathen
Software used
Unity, Paint.NET, Soundly
Use of the limitation
Cleanup after firework shows that gets more difficult the more fireworks you used.
Cookies eaten
1 (Griffon had two)
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Comments
Came in with an open mind but didn’t enjoy this. The gameplay loop is obtuse and nto telegraphed well. I had a lot of issues with elements not displaying correctly on screen or being cut off. Many of the interactive items are inconsistent in control to the point of being confusing. I get what you were going for, it has that old flash management game vibe which I enjoy, but the execution is just far too sloppy. Good job regardless, the hardest part is getting something out there and you’ve done that. Keep at it and you will get better! Hope to see some really projects in the future, best wishes!
Hello! Great concept.
The execution of your idea will improve the more you practice so keep up the pace!
I think the idea of creating custom fireworks is very cool!
The execution itself fell a bit flat and was often left confused with what i was doing, But i would like to see a more polised version in future!
We love fireworks!