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ADJump's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #84 | 2.055 | 3.250 |
Concept | #86 | 1.739 | 2.750 |
Overall | #91 | 1.581 | 2.500 |
Enjoyment | #93 | 1.265 | 2.000 |
Presentation | #95 | 1.265 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
RandomVideos
Software used
Unity
Use of the limitation
AD to jump, A to move left, D to move right, W to shoot
Cookies eaten
2
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Comments
While kinda annoying, the jump mechanic is funny. First boss is too easy, second boss is too hard that I didn't see the third boss, if there is one.
Took a while to figure out how to jump to the left and to the right, but it was an interesting concept. I thought the ghost boss might need some balancing- it's a lot more mobile than the player, and it takes a long time for the minions to disappear, so it really just boils down to aiming at the boss and kiting the minions, while silently hoping that the boss doesn't spawn in front of where you're kiting. I would suggest either decreasing minion lifespan or making them shootable. Cool game, but my hand hurts from all the kiting.
The movement was a bit hard to learn but it was a clever workaround the limitation.