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Need for Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #58 | 2.749 | 3.286 |
Use of the Limitation | #62 | 3.108 | 3.714 |
Overall | #64 | 2.719 | 3.250 |
Concept | #65 | 2.749 | 3.286 |
Enjoyment | #65 | 2.271 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
me(blockhead manic) and buyana114
Software used
unity, piskel
Use of the limitation
you can slow down time and you have a limited amount of gas which is kind of limited time till you die
Cookies eaten
6
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Comments
Love the mix of pixel art an realistic lighting :)
nice art and music!
nice art and music!
The graphic design is quite nice and the sound design is cool. I agree with the comments below, once you crash you're dead since there is no way to have your car back in place. Plus, some obstacle are not visible enough. Oh, and the light works well in this setup, you really managed to get the mood: driving late at night !
good music, good art, my car can beyblade into other cars causing them to do the same thing, I dont see what else there is to do but play some more
Simple game, nice grafic, good controls.
Maybe i will add a little bit of light sometimes i don't even see the broken cars, but it's very cool game.
It was a decent game, but the randomness of car spawns makes some deaths feel kind of cheap. Whenever cars crash without any control from the player, it becomes a luck-based deal because crashed cars don't emit light and if a crashed car (or an entire pile-up) decides to fly at the player, it's pretty much guaranteed death. This could be avoided by checking if there is already a car in front before spawning another car behind. I also barely used the time-slow mechanic because there weren't really any gaps to be avoided, and if I got hit once, it was practically impossible to reorient the car to fit through any gaps that could exist. Personally, to avoid this, I would suggest using a and d to rotate the car left and right rather than just moving it to the left or to the right. Also, it could really use a health bar. I did like the sound design and pixel art though. Conceptually, it sounds like it'd be a fun game. In terms of execution, it needs some fixes for it to be fair to the player.