It was a decent game, but the randomness of car spawns makes some deaths feel kind of cheap. Whenever cars crash without any control from the player, it becomes a luck-based deal because crashed cars don't emit light and if a crashed car (or an entire pile-up) decides to fly at the player, it's pretty much guaranteed death. This could be avoided by checking if there is already a car in front before spawning another car behind. I also barely used the time-slow mechanic because there weren't really any gaps to be avoided, and if I got hit once, it was practically impossible to reorient the car to fit through any gaps that could exist. Personally, to avoid this, I would suggest using a and d to rotate the car left and right rather than just moving it to the left or to the right. Also, it could really use a health bar. I did like the sound design and pixel art though. Conceptually, it sounds like it'd be a fun game. In terms of execution, it needs some fixes for it to be fair to the player.