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Like tears in the rain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #1 | 4.417 | 4.417 |
Overall | #5 | 3.854 | 3.854 |
Use of the Limitation | #8 | 3.583 | 3.583 |
Presentation | #8 | 4.000 | 4.000 |
Enjoyment | #12 | 3.417 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
phaser3, vscode, gulp, piskel, ffmpeg
Use of the limitation
Player sets temporal blocks to move, block or attack, also main enemies appear temporarily,
Cookies eaten
0
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Comments
well that was different took me a bit to get used to what keys put blocks were on the screen but fun after that, The ghosts killed me even if they were not visible on screen that was kinda like okay what just got me.
It is hard to play with a non standard keyboard layout, as the position of the letters that appear on the screen do not correspond to the physical layout on the keyboard.
I also find it “weird” that the rain starts at the beginning of the level.
But other than that, which are only minor issues, i had fun.
This concept of pressing keys is so unique. The art style, music and mechanics were great. Its nice there was enemy variety
Cool mechanics, very amazing, nice graphics and animations. I may have missed some jumps, I mean more and more in detail. But in general not bad
WOW, this so creative! And, of course, beatifull pixel art
The title screen for this felt really satisfying to watch! Also this is easily one of the most unique concepts I've encountered for controls. Felt like I used a lot more of my keyboard on this one game compared to most other games out there.