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A jam submission

Castle DefendersView game page

Block the Enemy Army for as long as you can, get a high score!
Submitted by KaaSnake — 1 day, 6 hours before the deadline
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Castle Defenders's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#73.9323.932
Concept#74.0004.000
Use of the Limitation#74.2734.273
Presentation#84.0914.091
Enjoyment#163.3643.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
KaaSnake

Software used
Pico-8

Use of the limitation
All Gameplay is restricted to tile movements, both the player characters and the enemies.

Cookies eaten
I exceeded max value and it overflowed into negative 4k cookies.

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Comments

Submitted

took me a little bit to figure out what guy was best to kill certain mobs but the game started off at a good speed to learn. Good job on this one didn't even notice any major bugs are issues .

Submitted

I always like when I find an original pico-8 game, very nice game, nothing to say actually. As always jamming with pico-8 is a winning thing because you can scope small and polish your game to the max.

Submitted

7400! The first time playing this I was so confused, it took a bit to get used to it. The idea is really neat and I love the aesthetics of everything! Sounds good too. Question - what is that shockwave thingy? I activated it (I think) a few times but I don't know how. Is it walking into the fire? Great job on the game!

Submitted

6450 beat that!

Submitted

Excellent work, the game is very nice, the mechanics is a little confused but all the game is amazing, congratulations.

Submitted

12 100 points :D Very nice arcade game, I thing that destructive wave is OP, but it feels so satysfying to use it. Before I understood how the game works I was stopping enemies with my face xD Very elegant design, good job :)

Submitted

Interessting Wave mechanik - firtst I thought its not getting harder but after 6000 points it was like OwO I actualy need to be carefull!

The Sound are nice, the  Battle was ... first I was confused but got used to it - the Difficulty spikes a little after a while. The enemies .... well a litte difference in varriaty - like Color coded enemy sprites to know who attacks whom?  - but over all a solid game :) 

Well done!