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Good Enough Games

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A member registered Mar 15, 2018 · View creator page →

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It was a liiiitle bit confusing at times, but in a good way, reminded me of older nes adventure games where You had to figure out things by yourself :D I really adore the pixelart in this game, especially the little idle yoyo animation, it is such a nice touch! It took me a moment, but I managed to get to the end, really good job with this :)

Sure! We will upload a build later today :D We plan to develop this game a bit further after the voting is over, so there will be some updates with new levels and polished gameplay :) Thank You for playing it!

This is awesome, the movement gimmick is so much fun and the addition of leaderboards is just a cherry on top :D Really good job on this one, and perfect idea for the jam, all the more impressive that You made it solo. Can't wait to see Your jam entries in the future :)

Yyyeah, that's on me, I was making a level and we talked about tutorial messeges, but I just decided to not include those and hope players will figure out the walljump and doublejump mechanic on their own, I should have checked if those things were added to the "controls" section in menu at least :) We plan to polish this game up a bit after voting is over, and we will add text appearing if player gets stuck on those fragments for more than 10 seconds. And thank You very much for playing and the feedback :D

This is how aim training for cats looks like. Good simple game, I had fun with it :D 

I am so impressed with how many levels You managed to make in just 3 days :D Concept is great, it's nice to see a good puzzle game here, oolong is my favourite cat :)

It's simple, but it works :D I absolutely adore Your art for this, slime cat is very cute! Well done :) 

The idea is awesome, I love puzzle games and this is a nice, clean concept. It gets very hard, very fast, the thirs level feels intimidating with how many cats it has from the start, but that's okay with gamejam time limitations :D I would play more of that!

That is prrrrobably the one where You need to do a walljump to get some height :) Thanks for playing!

I love designing puzzles, but it's exactly like You said, the gap between players can be huge. That's why in a bigger game I would probably have a hint system and the ability to skip levels to lower the frustration of getting stuck, while also having time to make a much smoother learning curve with more levels :) This particular game was tricky, because every puzzle piece I added raised the difficulty substentialy, even without more advanced mechanics I had in mind, like pieces that move tiles in certain diraction, or obstacles that cant be moved or influence players movement :D I like this project so there is a big chance for post game updates to it, I want to see how far I can push the core concept without making the puzzle completely unreadable. Thank You very much for playing!

Thank You very much for taking time to play it, and for Your feedback ^^

As a mastermind of evil I'd like to thank You very much for that feedback :D I feel like the labirynth level was a bit of an overkill, but I had very little time in this jam so I left it in there anyway. And looking at Your game I loved the idea You had, I would love to jam with You someday. Usually I team up with my sister who makes art, and people from my work, but I am opened to try jamming with new team just for the experience of that. My forte is actually in game design and level design, it would be refreshing to have someone take over the coding for once ;D

I didn't have second player handy so I had to turn on my brain on overdrive and I got 4750 :D I really like how You used a puzzle mechanic in a way that made it into chaotic arcade experience, it's super clever! Tutorial was very clear, players compliment each other well, and I will need to try it again with someone as I suspect it's a good game to make people shout at each other as they try to communicate under pressure :D Great work!

The A B buttons.... only let You do the hamster "squeek" noise, since we had the idea about hamsters playing on a console before we had all the features figured out, and poor right hamster doesen't have all that much to do because of that xD Thank You so very much for playing it!

12 100 points :D Very nice arcade game, I thing that destructive wave is OP, but it feels so satysfying to use it. Before I understood how the game works I was stopping enemies with my face xD Very elegant design, good job :)

That was impressive, lot of mechanics and levels for a weekend of work :D I like that it told me I moved 1583 tiles to beat it xD Also those small stroy shoutouts were nice, building up the background to the game. Gret job!

Sometimes when I've picked up the bomb it was still on tile, like two spawned on same location and I couldnt pick up the other one, but outside of that it's a great tiny game, very addicting :D I had "just one more round" syndrome :)

So far this is my favourite idea in the gamejam :D The core concept is so good I'd love to see it realized in a full game, I got through all the levels and wanted more. Very good job on this one!

You were not kidding, that is a really big sword :D Cool concept, could use one or two more enemies to get a sense of progression, I absolutely love the black fog effect it looks great! Got to floor 11 :)

Graphics and animations are amazingly cute, idea is also good (I love puzzle games in general) :D What was confusing for me is that I didnt know why exactly my runs ended before I caught all the veggies, and before I've run out of moves? Also I think You may have a bug when if I exit to menu and start new game the UI resets, but game can end after two moves showing me that I caught 4 enemies, even though I didnt. Besides that, I like it, I went with a puzzle game for this jam too :D Well done!

xDDDD Thanks for a good laugh, that was brilliant!

I have nothing left to upgrade :D Guess I played too much Mini Motorways before. Great game, really good twist on the format, it was very enjoyable to create this linnle network. Thanks for making this!

This is amazing, charming, and very impressive for a first game in Unity :D It also gets suprisingly hard at around level 4 and up. Keep up the good work!

https://hebini.itch.io/the-final-ollie Puzzle - Skateboarding game made in spare time :)

This was amazing, very well done and atmospheric! Loved it :D

Got a score of 100 :D It just screams for some kind of timer for speedrunning, but overall great little idea, I liked it a lot!

This game is so beautiful, from presentation and music to simple and elegant mechanic. I played it few times, and really enjoyed it. Thank You for making this :)

That is amazing for a 48h game :D Well done!

This idea is so clean, elegant ant beautiful, I really enjoyed playing this game! There is still so much potential in it too, do You plan on developing it further? I'd be happy to see what more You would come up with, and would gladly play more of this :D Well done!

This game is so beautiful, and yet SO STRESSFUL xD I love it, very original concept and great execution :D

I survived till day 137 :D That was very good, a liiiiitle bit too luck based for my taste, but still amazing game for a jam :D I found myself groaning every time more people joined my group, because of how fast that destroyed food supplies, with no good benefit from my groups numbers xD This has a lot of potential, good work!

This one is a real gem, it actually made me smile :D I love the humor and the presentation, I'll be sure to recommend it to my team so they can play it too, because that is impressive! Thatnk You for making this game :)

None of us is native english speaker, and we had no time to focus on things like that, sorry ;D If we decide to polish it after jam, we will surely improve it and fix any mistakes :)

Finished it, very well done :D Such a cool concept, Cyberpunk 2077 has strong competition now! I really like the feel and idea behind this game, huge respect for creating this by Yourself!

Thank You very much for Your time and feedback! :D

This game is surprisingly hard :D I play a lots of platformers, but this one defeated me. It's great nevertheless. One thing that I don't like very much is few different pixel sizes in art, but that's my personal preference :) Well done!

Thank You, and yeah, we agree :D This jam taught us to never leave sounds for the last minute ;D

161.99 seconds :D

Great idea, I love how You came up with concept that requires minimal assets, and yet is super FUN! Really well done :)

Thank You, We appreciate Your time ^^