It was a liiiitle bit confusing at times, but in a good way, reminded me of older nes adventure games where You had to figure out things by yourself :D I really adore the pixelart in this game, especially the little idle yoyo animation, it is such a nice touch! It took me a moment, but I managed to get to the end, really good job with this :)
Good Enough Games
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Yyyeah, that's on me, I was making a level and we talked about tutorial messeges, but I just decided to not include those and hope players will figure out the walljump and doublejump mechanic on their own, I should have checked if those things were added to the "controls" section in menu at least :) We plan to polish this game up a bit after voting is over, and we will add text appearing if player gets stuck on those fragments for more than 10 seconds. And thank You very much for playing and the feedback :D
I love designing puzzles, but it's exactly like You said, the gap between players can be huge. That's why in a bigger game I would probably have a hint system and the ability to skip levels to lower the frustration of getting stuck, while also having time to make a much smoother learning curve with more levels :) This particular game was tricky, because every puzzle piece I added raised the difficulty substentialy, even without more advanced mechanics I had in mind, like pieces that move tiles in certain diraction, or obstacles that cant be moved or influence players movement :D I like this project so there is a big chance for post game updates to it, I want to see how far I can push the core concept without making the puzzle completely unreadable. Thank You very much for playing!
As a mastermind of evil I'd like to thank You very much for that feedback :D I feel like the labirynth level was a bit of an overkill, but I had very little time in this jam so I left it in there anyway. And looking at Your game I loved the idea You had, I would love to jam with You someday. Usually I team up with my sister who makes art, and people from my work, but I am opened to try jamming with new team just for the experience of that. My forte is actually in game design and level design, it would be refreshing to have someone take over the coding for once ;D
I didn't have second player handy so I had to turn on my brain on overdrive and I got 4750 :D I really like how You used a puzzle mechanic in a way that made it into chaotic arcade experience, it's super clever! Tutorial was very clear, players compliment each other well, and I will need to try it again with someone as I suspect it's a good game to make people shout at each other as they try to communicate under pressure :D Great work!
Graphics and animations are amazingly cute, idea is also good (I love puzzle games in general) :D What was confusing for me is that I didnt know why exactly my runs ended before I caught all the veggies, and before I've run out of moves? Also I think You may have a bug when if I exit to menu and start new game the UI resets, but game can end after two moves showing me that I caught 4 enemies, even though I didnt. Besides that, I like it, I went with a puzzle game for this jam too :D Well done!
https://hebini.itch.io/the-final-ollie Puzzle - Skateboarding game made in spare time :)
I survived till day 137 :D That was very good, a liiiiitle bit too luck based for my taste, but still amazing game for a jam :D I found myself groaning every time more people joined my group, because of how fast that destroyed food supplies, with no good benefit from my groups numbers xD This has a lot of potential, good work!