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Death Games Ep 37's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #110 | 2.622 | 2.714 |
Concept | #110 | 2.622 | 2.714 |
Enjoyment | #112 | 2.484 | 2.571 |
Overall | #119 | 2.346 | 2.429 |
Use of the Limitation | #140 | 1.656 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity
Use of the limitation
Enemies have shotguns that shoot ghosts
Cookies eaten
12
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Comments
Great concept ! My only criticism would be a) make the visuals more consistent (the floor looks high resolution, while the gun has no texture. b) I would also like to be able to skip the intro cut-scene. c) I Would like a cross hair to help me aim. Other than that, great game.
Thanks, yeah good points
I quite liked the intro and the premise of the game. A couple of points; 1) It would be better if we have an option to skip the initial cutscene, since we don't have to hear it every time we die and restart 2) Its not clear when the enemies die. Since they're ragdolls they fall down in the first shot, and I kept shooting coz I didn't know they were dead.
Thanks, yeah valid points
The concept is simple and there is work behind it, but it lacks finishing touches. Nice work !
Thanks, yeah fair point I didn't have time for finishing touches
I kind of wanted to play more but it simply didn't seem like there was enough ammo to kill anything. On average it seemed like enemies took about 7 or more shots to kill and there are a LOT of them.
Depends where you shoot 'em
I had a good laugh when I sat through the countdown and when it got to around 3 noticed I was low on ammo and hit R to reload only to sit through it again.
A very surreal experience, from the music down to how the dudes are animating, to the oogie boogey guns.
Good point, I'll avoid using 'R' for restart in my next game