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A jam submission

Death Games Ep 37View game page

The enemies have shotguns that shoot ghosts
Submitted by AnonymousDuck — 5 hours, 51 minutes before the deadline
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Death Games Ep 37's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1102.6222.714
Concept#1102.6222.714
Enjoyment#1122.4842.571
Overall#1192.3462.429
Use of the Limitation#1401.6561.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Unity

Use of the limitation
Enemies have shotguns that shoot ghosts

Cookies eaten
12

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Comments

Submitted(+1)

Great concept ! My only criticism would be a) make the visuals more consistent (the floor looks high resolution, while the gun has no texture. b) I would also like to be able to skip the intro cut-scene. c) I Would like a cross hair to help me aim. Other than that, great game.

Developer(+1)

Thanks, yeah good points

Submitted(+1)

I quite liked the intro and the premise of the game. A couple of points; 1) It would be better if we have an option to skip the initial cutscene, since we don't have to hear it every time we die and restart 2) Its not clear when the enemies die. Since they're ragdolls they fall down in the first shot, and I kept shooting coz I didn't know they were dead. 

Developer

Thanks, yeah valid points

Submitted(+1)

The concept is simple and there is work behind it, but it lacks finishing touches. Nice work !

Developer

Thanks, yeah fair point I didn't have time for finishing touches

Submitted(+1)

I kind of wanted to play more but it simply didn't seem like there was enough ammo to kill anything. On average it seemed like enemies took about 7 or more shots to kill and there are a LOT of them.

Developer(+1)

Depends where you shoot 'em

Submitted(+1)

I had a good laugh when I sat through the countdown and when it got to around 3 noticed I was low on ammo and hit R to reload only to sit through it again. 

A very surreal experience, from the music down to how the dudes are animating, to the oogie boogey guns.

Developer(+1)

Good point, I'll avoid using 'R' for restart in my next game