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Bloody Dungeons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #44 | 3.083 | 3.083 |
Presentation | #62 | 3.167 | 3.167 |
Overall | #65 | 2.979 | 2.979 |
Concept | #69 | 3.000 | 3.000 |
Enjoyment | #74 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Qangeldratsch, Brandon Hamrick
Software used
Unity
Use of the limitation
The players will take damage, when touching the bloody enemies
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Comments
Love the voice acted line. The graphics were pretty nice, and I liked the fact that you included a mouse sensitivity slider (a lot of FPS jam games are unplayable because they don't have it). Some spatial audio from enemies and effects would add a lot to the atmosphere. And it would be nice to have a cursor to see where you're shooting.
Couple of things:
Other than that, not bad! Polish it up and could be pretty good.
I couldn't figure out what was going on, but the doom graphics are pretty cool.
Great work! i quiet enjoyed it, would be great with some more sound effects and ambient music. i did find the cursor/screen moving to the right constantly, which made it difficult to aim.
but i like it! you should work on it some more :)
Did you do the voice yourself? Pretty fun.
webgl wont load for me on this one :( gets to about a quarter the way loaded then freezes
pretty cool concept man. Amazing voice acting as well! But was the point of shooting blood if I cant kill? The enemy sprite changes color when i shoot them but they still manage to damage me. also the buttons in the gameover screen do not work. :) overall its an interesting concept. loved the pixelated dracula though!
Interesting concept, the graphics are interesting and the voice acting kinda scared me.
overall good submission.
great idea! Loved the voice over. The enemies where simple and looked great. Loved the way that the enemies would rotate to look at the player. Loved the particle effects that would come off the bullets that you fire and the particles that appear when you kill and enemy. You could easy tell if you hit the enemy as the enemy flashed when hit. I like the way that the doors are used to prevent you from going the wrong way at the start of the game. And the doors also acted as an indicator so you could tell where you have been. Great game and it fit the theme and limitation well. Also loved the fonts used
love the voice over on this game good concept wish i was as creative