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NIGHT: A Vampire's Lament's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #53 | 3.286 | 3.600 |
Use of the Limitation | #59 | 2.739 | 3.000 |
Overall | #78 | 2.784 | 3.050 |
Enjoyment | #82 | 2.556 | 2.800 |
Concept | #98 | 2.556 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Redpyre
Software used
Ren'Py, Pycharm
Use of the limitation
The player character is a vampire. If they feed on someone who is dying (other human npcs can die if the player feeds too long), the dead blood is lethal to the player.
Cookies eaten
None
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Comments
One of the games that feels like a full game, appreciate the completeness of the menu, we can lower the volume! (very important 馃榿)
There is a small issue you can improve here and there like if you keep drinking blood, it feels like nothing happened, and then oops you killed someone, or maybe that's intended
Good work!
Thank you! When I revisit this project for future development I will definitely add some form of visual feedback but it was my intention that the player would have to gamble a little on when to stop drinking blood (I was thinking of the scenes in the Interview with the Vampire movie where right after Louis and then Claudia were made vampires, they had trouble knowing when to stop feeding). I might also add this as a perk for leveling up the vampire that you get better indications of when to stop.
I was impresed by all the options you have in the menu to make the game confortable for the player, is weird for me to find that on a gamejam game, I liked it
Thank you so much, it was important for me to try and make the menuing feel more naturalistic and immersive!
I really enjoyed the premise and the atmosphere, and the concept itself is interesting! I would have liked to have a sort of "night counter" visible on screen where we can see how many nights have passed as a vampire, or maybe an indicator of where we are currently (Hotel, Park, Walking the Streets, etc..), but maybe it's just me because I tend to forget where I chose to go LOL Still, I liked the game idea very much! I am looking forward to how you continue to develop it! I want to know how we can use our crowns, haha~
I definitely agree that future iterations of this should have more readily available UI stuff and thank you so much for the kind words!
Some more context to the story would be nice. The people keep saying it's 6 o'clock. Is there some time mechanic that I missed?
Yes, there is a time mechanic that progresses as you move around the town and take actions.
I wanted to keep the story open ended rather than imposing it on a player. The story is what you choose to do and how you do it.