I love this style of interactive story gameplay, and you executed it wonderfully! I love how the watercolour aesthetic plus the narration gave it a sort of storybook feel too, which made the story being told feel even more heart-warming! I loved playing through your game so much, thank you for the wonderful experience! Brilliant work, you two..!
OrangeGlow GAMES
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I'm a huge sucker for upgrade-style games, so your game is right up my alley, I loved it and had so much fun playing it! The music and SFX were really nice and quite calming, and the world was so pretty! I also thought it was interesting that we could control two different ships, one for attack and one for defense! Great job!!
As an aside, a huge congratulations on the job offer!! I know the journey to it did not come easy, but you did it! I hope you may continue to grow and learn even more in the game industry! ^^
Ooh, I really like this idea! I like how the main character imagines themselves in the Daydream, in full Western attire and everything, very cute~ Also, the weapon power-ups very a very nice addition that helped me to stay alive in the Daydream, as normally I'm soooo bad at endless shooters, haha! I also really liked the teacher's little grumbles - great game! ^^
This game is really cute! I really liked the premise of it, and the voicing was a really nice touch! I also really liked both the energy + pulling things close to you mechanics, but I would have liked to see maybe an initial prompt as a tutorial because I had no idea how it worked, at first! Still, the idea is really nice, and I thought the Manifest ability was super interesting as well. I feel like a lot could be expanded upon it too, if you guys so choose to continue onwards with the game~
As a small aside, yes, over-scoping is indeed a thing in game jams such as this, but regardless, I very much enjoyed what you two created and can very easily see what you had envisioned! Overall, despite the time constraints, I'd say the final product is a job very well done! ^^
Whoaaaaa, I loved your game!!! I loved having to multitask between playing the GameBoy game and keeping up any semblance of a normal conversation, hahaha~ Ahhh, and the dialogue + voice acting was so good!! I also loved how awkward it all became at times, just like in real life LOL! I feel like the ambience of the restaurant added to the realism of being in that scenario even more, haha! Wow, it was a really, really nice experience! Very well done, guys! ^^
Whoa, thank you so much!! Yes, I completely agree with you on the polish aspect, though it was there, once. See, I'm *very* new at game development and had no idea that itch.io has a file size upload limit.. Long story short, I had to remove around 70 percent of the entire project just to get it to upload, thus breaking practically everything in the game (plus my mental sanity, ahaha;;). Unfortunately, the playable result is all I could do with just under 20 hours of trying to re-build the logic to have something at least half-decent.. It really was a heartbreaking thing to happen, but at least now I know;;
Still, thank you so much for playing my little game! I'll try to get the logic working again after the jam ends, hopefully not exceeding the size limit!
Ooh, this is a really fun idea!! It's a really fun spin on the Delivery Driver mini-game, I really like the track layout and most of all the steering-directions-swap mechanic~
As an aside, congratulations on your first game ever! I know it must have been a bit of a challenge but also really rewarding as well! Keep up the good work! :D
Ooh, this was so fun! I especially loved the voice acting and the cutscene - it was so cute!! This really feels like it could be developed into a full game with little side quests and everything! Actually, I'd be really interested to see where the story goes from here, haha~ Sometimes the world felt a bit empty, especially when going from place to place, but given the time constraints of the jam, you guys did great! I loved it! ^^
Aww, thank you so much!! I'm really glad you enjoyed my small 2D/3D puzzle adventure, haha~ Yeah, there were some small interactables in the beginning + ending rooms, but in hindsight, I could have made those a bit more stand-out-ish, ahaha~ ^^a
But, it means a lot to me that you experienced the world of my little game, thank you so so much!! :D
Oh goodness, I loved your game so much! I especially loved the multitasking aspect, it kept me super engaged and ready for anything, haha~ I also love that for the passenger portraits, they all had one specific colour + item that defined them, it was super interesting and fit in with the created aesthetics so well~ This was such a fun game and you got so much content into it given the time constraints! Very well done!!
I didn't know what I was supposed to be doing at first, but I really like the idea of a Knight Angel travelling in between dimensions to defeat foes! I really liked The Fallens' animations, they were super cute~ Having a few bugs is alright, though - it's all a part of the game development journey and a natural thing due to the time constraints of the jam! Keep at it and I think you could make "Knight Angel" into something really, really nice - you laid out the premise for it, after all! :D
Ohhh my goodness, this is absolutely brilliant! Wow! I loved everything about this game: the music, the visuals, the mechanics, the puzzle-solving, the implementation of eyesight + echolocation... Wow! I am truly at a loss for words! Your execution is flawless, I am so blown away! Excellent job, excellent!
This was so nice!! I loved the aesthetics of the world and I really really liked your dialogue, it was so funny! I did encounter a bug upon finding the milk, though, as the quest marker didn't update and it still read as (0/1), but that's alright, we understand the assignment LOL!! I also got a bit confused as to how to get the berries - I thought we had to shake the trees - but it was cool that we could venture east to reach the forest! Speaking of which, I very much loved the way you mapped out the town, it really did feel like a mini quest for milk we embarked on, haha~ I really enjoyed your game, it brought some nice GBA vibes too, great job!
Ahh, what a fun game! The concept is very cool and it's really nice that we can go to the Building Dimension and build things in almost any way we choose to get to our destination, minus the time penalty, of course, haha~ I do feel that the building controls could be improved a tad (it took me a while to get used to them), but given the limited time of the jam, it's a fairly trivial matter - the idea is what matters the most, I believe! Also, the look of Bob and the world (and its inhabitants) was also really nice to look at, and great idea with adding the Leaderboards! Great job, I had a lot of fun with your game! ^^
Whoaaa, I really really enjoyed the experience of going around collecting the coins! The music was very relaxing and your created world was suuuuper pretty and nice to look at and experience! I feel there was a little too much "empty space" for me at times, but that's fine, I was mostly busy ooh-ing and ahh-ing at the world (I really, really liked it)! Plus it could very easily and wonderfully be expanded upon, if you so choose~
Ah, and your character controller was also really mind-blowingly smooth, I can tell how much work you put into it, wow! Especially for being so time-limited, you did an amazing work with it! Really great job! ^^
B'aww, thanks! Yeah, unfortunately I had some really severe issues while uploading to itch. I had to delete about 70 percent of the entire project just to get it to upload, which ultimately broke the game and overcrowded it with bugs (the 2D bits being one of the most noticeable aspects, I'm very sorry about that)! But thanks for bringing it up, I'll see if I can get it working again after the jam ends!
Also, thank you so much for playing my little game and reaching the end, I really do appreciate it! ^^
Wow! I really, really enjoyed your game! The look and feel of it is so nice - great job with the sprites, too! I can tell that you put a lot of work and effort into your game, the quality of it really shows! I especially loved the dialogue, it's super cute and very funny! I also very much enjoyed the mechanic of being able to switch between the light and dark dimensions even while in mid-air, plus the other fun things we can do in each dimension! The only slight issue that I encountered is that I found it very difficult to have to move, run, jump, switch dimensions, and sometimes reset all with the same hand, but maybe that's just me, hehe~ Regardless, it was a very fun and very enjoyable game you made, and I'm really glad I got to play it!
As a side note, congratulations on your first game jam submission! I really hope you enjoyed the experience! ^^
B'aw, thank you! I love it when great minds think alike - I'm super excited to play your game now, haha~
And yes, I agree - I put a lot more effort into the 3D aspect since it was my first time working with 3D and wanted it to look at least decent, ahaha~ Unfortunately, the time limit didn't allow for much polish in the way of 2D, but I'll try to get that fixed after the jam! Still, thank you so much for playing my little game! I'm off to try out yours now, hehe~ ^^
Ahhhhh, I loved the aesthetics so much..!!! The colour palette is so calming and pleasing to look at, and the art is so adorable (Dany's pixel likeness and the map~~)! I also loved that there are no incredibly punishing penalties if we fail the jump or get killed by an enemy, but instead, we're free to go about it in a more relaxed way! The jumping did take a bit of getting used to, but it's part of the fun!
As a side note, I love the fact that you both worked on the game as a couple and were inspired by your IRL Dany, that is super adorable~ I'd say you did a brilliant job in your first game ever, congratulations on it!! Yes, the game development journey really is difficult, but like you say, it's also very exciting - and rewarding! I'll be supporting both of you and am really looking forward to what wonders you create in the future! <3
Yes, I love Unity-chan so much, too!!! Thank you so much for your kindness and for playing my game!
Also yes, unfortunately there are sooo many bugs.. I'm a *very* new self-taught indie game developer, so I didn't know that itch.io had a file size upload limit. I had to delete about 70 percent of the entire project just to get it to upload, so of course, the entire game broke and caused a massive flood of bugs, including that ladder bug.. Truth be told, I lost my sanity in trying to repair the whole thing and the result is not what I had originally planned... But still, I sincerely thank you so, so much for taking the time to play my little game and for your kind words of encouragement..!! Your support really, really means a lot to me! <3
Ooh, I really really enjoy the visuals you got going on, it looks super pretty! I think you also did a really great job with the UI, it's really visually appealing~ I like that the idea is relatively simple, but it works very well in the execution!
Something I would have liked to see, though, is maybe a sort indicator of where the cannonball is expected to fly towards? Maybe it's just me, but I felt like there was a slight disconnect between where I was aiming + how much I was charging up, to where the cannonball actually flew to in the end. But aside from that, it was really nice! :D
Ooh, what a fun game~ I really enjoyed the initial dialogue between the anthropomorphic butter and the accidentally-turned cockroach! It was all very chill, like, "Oh yeah, this and this happened, it's cool, it's cool." Your fun sense of humour shined though in those parts and in setting up the exposition, haha~
A small issue, though, is that the dialogue box itself could be tweaked a bit so that we can see some more of the buttery text. Perhaps it would also be convenient to be able accelerate the text a bit? Ah, but those are *very* small nitpicks, so please don't trouble yourself over those, haha~ Overall, though, the game idea itself is a very fun one, and I really enjoyed the execution! ^^
Whoaaaaa, the visuals are so nice!! I really really enjoyed the gameplay and the mechanics of switching between the orange and blue dimensions! The addition of some pesky other-dimensional obstacles made the gameplay challenging but also really interesting, I liked it a lot! I'm also really excited that you guys have plans to expand on "Realm Bender" in the future, I'm looking forward to it! :D
Thank you so much!! Yes, I think the camera sensitivity is a bit on the high side too, but for some reason it always plays differently in the Editor versus when uploaded.. I'll have to check that out after the jam is over, so thank you for bringing it up!
And of course, thank you so so much for playing my little game, I'm super glad you had fun playing it! ^^
Whoa, your game is so beautiful, so clean and polished, and so aesthetically pleasing~ I love the visuals, the music, the combined atmosphere, the feel of the movements, and most of all the more profound meaning behind our experience on the Serenity Trail. It's so beautiful and uplifting, I feel as if you are indirectly encouraging us to continue onwards through our own challenges, reminding us gently of the serenity that is already within each of us... Thank you so much for this experience..!