Play vision
~SILENCE_FALLS~'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #19 | 3.375 | 3.375 |
Overall | #33 | 2.813 | 2.813 |
Use of the Limitation | #34 | 2.625 | 2.625 |
Enjoyment | #42 | 2.625 | 2.625 |
Concept | #49 | 2.625 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
bloodmachine, wren 『773tk』
Software used
unity, blender, aseprite, flstudio
Use of the limitation
everything is technically destructible, and does die throughuot the game(though a lot of this didnt amke it due to time)
Cookies eaten
30-ish
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Comments
Very nice aesthetically.
The music felt a bit weird to me. It was eerie like the theme suggests but at the same time it seems too calm/repetitive for the shooting. Also shooting/explosions sound would be really cool!
The gameplay felt a bit complicated using a keyboard. I wish aiming with the mouse was available. Also, I didn't know when was I dying, a health bar is very needed. The enemy bullets could be faster too, I killed one of the initial enemies then approached their weird projectile things, until I understood those were the bullets.
Also, a scoring system would be neat!
I liked the idea overall, it feels maybe too ambitious for such a short jam, but I don't know. Still, it is mostly functional, congratulations!
OMG I LOVE THESE GRAPHICS!!! Reminds me of playing Nintendo DS. I like the creepy music too. Love the game-play.
There sure was a lot of content for a gamejam game! Plenty of areas, enemy variants, textures. The only thing it's lacking is an intuitive control scheme and faster enemy bullets.
The retro aesthetic looks really good.
Amazing visual style! Love it!