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SkyGarden's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #23 | 3.000 | 3.000 |
Enjoyment | #24 | 3.000 | 3.000 |
Overall | #24 | 2.931 | 2.931 |
Presentation | #30 | 3.056 | 3.056 |
Use of the Limitation | #32 | 2.667 | 2.667 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
AxulArt
Software used
RPG Maker MV (for the game engine), Graphics Gale & MtPaint (for the pixelart)
Use of the limitation
Heaven(theme) and Everything Can Die(It's a resource management game, so if you don't take care of them, you lose them forever).
Cookies eaten
More than cookies, I would say sweets, at least 12 buttery sweets candy
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Comments
I managed to win, but only through a method of going directly for the lighthouse and ignoring the garden completely. When playing the game the optimal way by recharging only at 1 bar, feeding the lighthouse only when it doesn't waste excess energy, it is impossible to win.
I think with a bit of rebalancing to the plague mechanic (it comes up too often and makes you run out of energy dealing with it!) it will be perfect.
I really love this game though! Everything about it is cute- aside from the sadness that comes with things dying.
Wow! Cute pixel art! I like it a lot!
I enjoyed this game a lot! I was able to get to the Sad End but I couldn’t get to the happy ending… is it possible? it seemed to me like the game’s economy makes saving the garden not possible, unless there is some mechanic I was missing.
anyway, I spent a lot of time on this game and it’s definitely one of my personal favorites of this jam. simple but lovely and very fun. well done.
Thank you very much for playing, and I'm glad you liked it. Actually, it could be said that there are 2 good endings, 3 sad ones and 2 game overs.
The riddle of the game is that; recharge the lighthouse only as many times as necessary, and the plants can be renewed when cultivating the garden. Regarding slimes, you should be aware that they do not grow much.
An interesting game. I liked that the garden could get over harvested and become unusable, and the cycle of repair and recharge and resource managing was intriguing.
I was a bit confused about what the purpose of killing the slimes were. I got it to where there were no slimes, but they just popped up again, and they seemed useful in general.
Also, the repairing of the lighthouse was a bit opaque. It wasn't immediately obvious to me that that was what I was trying to do, specifically because the lighthouse's functions seemed to be working fine, and repairing it seemed to do nothing. I only later figured out that you need to repair it three times for the bar to go up. Having some kind of visual indication of progress for each repair attempt would have helped a lot.
I struggled to actually beat the game, until I eventually went for a strategy that I assume is not intended: just repairing the lighthouse every turn (save for one round of mining and feeding and the required recharging in between). Weirdly, getting the lighthouse bar full didn't end the game; I had to repair once (or maybe twice?) more before I won, which felt a bit counter-intuitive.
Overall, I liked the idea, but a bit more feedback and transparency would have helped elevate the game a bit.
Thanks for playing. I am surprised, of all who have played, you are one of the first who has managed to understand the mechanics to be able to pass the game. And yes, I had planned to make the repair process more understandable (which is 10 repairs) but I didn't have time to make a frame for each phase, so I only managed to make 4 that only make the changes visible every 3 repairs.
Interesting game concept, but I felt like the menu focused gameplay kept it from reaching its full potential. Like it has the setup of a hectic "spinning plates" type of action game with the different meters to manage in multiple locations, but the challenge is lost when you can just assess the situation at your leisure.
I really like the art though. Had a nice cozy feel to it.
Thanks for playing. And yes, I was thinking of doing something more elaborate, but I didn't have much experience with the editor, so I decided to use all my remaining time on graphics...
nice graphics. Interesting idea of gameplay. this is like a node of dialogus and animation. i have no idea how to make this king of game. great work
Thanks for playing the game. Everything was done based on rpg maker events (I still think it could have been easier if it had been done in renpy...). I didn't program anything as I don't have much experience programming in javascript.
Interesting idea, nice artstyle, Keep up the good work
Thanks for playing the game, this is my first time making a game for a jam; so any constructive criticism is welcome :D
I was very curious about what I could come up with while I was playing. But I think the choice is a bit small. Thanks for the game!
Thanks for playing the game. In a way, I'd say it has multiple endings.
So... this is the creator of the rpg... where is hentai?
But seriously, how to get through it, here you need to perform 6-7 actions to restore the battery charge, how to fix it?! well, in general, not bad (not bad == so good)!
Hi, thanks for playing my game. As for restoring the lighthouse's power, that's the puzzle itself. To recharge the lighthouse, minerals are needed from the meteorite when they are generated. in a way, it has multiple endings, so replayability is required to build a strategy and see the basic mechanics; once you understand it, it is possible to solve it in 12 to 20 turns.
This is the first time he participated in a jam (and I didn't have time to put music on it...).
The concept itself is a super simplified version of resource manager, I hope you enjoy it.
Blessings :D