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A jam submission

Tech HeavenView game page

[GAMEJAM] Very small game, where you are able to visit Tech Heaven
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Play game

Tech Heaven's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#382.8284.000
Concept#662.2983.250
Overall#702.1663.063
Use of the Limitation#811.5912.250
Enjoyment#821.9452.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
There were 3 people working on the team (there was also one additional person, that shared with us some sound effects). Links to their social medias are in game's description.

Software used
Construct 2

Use of the limitation
Everything can die, so do tiles on the map, enemies and npcs...usually not for good?

Cookies eaten
Haven't ate one :(

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Comments

Submitted(+2)

Extremely well done game, the graphical style is very nice and the concept is really cool. If you do continue with it, I would suggest an alternative input for changing gun power levels, mouse wheel is a little unfriendly to use for browser games.

Developer(+1)

Thank you for your feedback ☺️

Developer(+2)

Eyyyyy! Nice!

Submitted (1 edit) (+2)

Wow the visuals are really cool! I was frustrated at the level design though, as there were 2 sections with pipes to drop down onto but it lead to a bottomless pit. The first of which even had a turret down below, leading the player downwards to check it out. The game mechanic of the power level of the gun was cool. I don't think you guys had enough time to flesh out the mechanic, but it definitely has potential. I also appreciated the capability to use the side-scroll of my scroll wheel so the web-version was playable without being fullscreen.

Grats on finishing before the submission time finished! I do know how easy it can be to overcomplicate things and start adding way too much.

Developer(+2)

Thank you for this kind comment! <3
Also thanks for playing!

Developer(+1)

i'm sorry that you was decieved by the level design ^^' i actually tried to make the levels with some useless details so it really looks that the level isn't really a level but more like an open place you can explore. We originally wanted to add more than 3 power levels and we ran out of time really quickly so we had to reduce what we did, which is why some elements are there without that many explications. I originally wanted to add secrets too but i just didn't had the time.

Submitted(+2)

I can respect that decision! I think it would have been fine if falling off resulted in a repositioning to a safe location and taking some damage, but that mechanic would definitely have been another timesink so I fully understand.