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Tech Heaven's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #38 | 2.828 | 4.000 |
Concept | #66 | 2.298 | 3.250 |
Overall | #70 | 2.166 | 3.063 |
Use of the Limitation | #81 | 1.591 | 2.250 |
Enjoyment | #82 | 1.945 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
There were 3 people working on the team (there was also one additional person, that shared with us some sound effects). Links to their social medias are in game's description.
Software used
Construct 2
Use of the limitation
Everything can die, so do tiles on the map, enemies and npcs...usually not for good?
Cookies eaten
Haven't ate one :(
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Comments
Extremely well done game, the graphical style is very nice and the concept is really cool. If you do continue with it, I would suggest an alternative input for changing gun power levels, mouse wheel is a little unfriendly to use for browser games.
Thank you for your feedback ☺️
Eyyyyy! Nice!
Wow the visuals are really cool! I was frustrated at the level design though, as there were 2 sections with pipes to drop down onto but it lead to a bottomless pit. The first of which even had a turret down below, leading the player downwards to check it out. The game mechanic of the power level of the gun was cool. I don't think you guys had enough time to flesh out the mechanic, but it definitely has potential. I also appreciated the capability to use the side-scroll of my scroll wheel so the web-version was playable without being fullscreen.
Grats on finishing before the submission time finished! I do know how easy it can be to overcomplicate things and start adding way too much.
Thank you for this kind comment! <3
Also thanks for playing!
i'm sorry that you was decieved by the level design ^^' i actually tried to make the levels with some useless details so it really looks that the level isn't really a level but more like an open place you can explore. We originally wanted to add more than 3 power levels and we ran out of time really quickly so we had to reduce what we did, which is why some elements are there without that many explications. I originally wanted to add secrets too but i just didn't had the time.
I can respect that decision! I think it would have been fine if falling off resulted in a repositioning to a safe location and taking some damage, but that mechanic would definitely have been another timesink so I fully understand.