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(1 edit) (+2)

Wow the visuals are really cool! I was frustrated at the level design though, as there were 2 sections with pipes to drop down onto but it lead to a bottomless pit. The first of which even had a turret down below, leading the player downwards to check it out. The game mechanic of the power level of the gun was cool. I don't think you guys had enough time to flesh out the mechanic, but it definitely has potential. I also appreciated the capability to use the side-scroll of my scroll wheel so the web-version was playable without being fullscreen.

Grats on finishing before the submission time finished! I do know how easy it can be to overcomplicate things and start adding way too much.

(+2)

Thank you for this kind comment! <3
Also thanks for playing!

(+1)

i'm sorry that you was decieved by the level design ^^' i actually tried to make the levels with some useless details so it really looks that the level isn't really a level but more like an open place you can explore. We originally wanted to add more than 3 power levels and we ran out of time really quickly so we had to reduce what we did, which is why some elements are there without that many explications. I originally wanted to add secrets too but i just didn't had the time.

(+2)

I can respect that decision! I think it would have been fine if falling off resulted in a repositioning to a safe location and taking some damage, but that mechanic would definitely have been another timesink so I fully understand.