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(+1)

i'm sorry that you was decieved by the level design ^^' i actually tried to make the levels with some useless details so it really looks that the level isn't really a level but more like an open place you can explore. We originally wanted to add more than 3 power levels and we ran out of time really quickly so we had to reduce what we did, which is why some elements are there without that many explications. I originally wanted to add secrets too but i just didn't had the time.

(+2)

I can respect that decision! I think it would have been fine if falling off resulted in a repositioning to a safe location and taking some damage, but that mechanic would definitely have been another timesink so I fully understand.