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Stealth in Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5 | 3.917 | 3.917 |
Enjoyment | #10 | 3.500 | 3.500 |
Overall | #10 | 3.521 | 3.521 |
Use of the Limitation | #11 | 3.417 | 3.417 |
Concept | #22 | 3.250 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
notrickzdumbo
Software used
Godot Engine, Labchirp for sound effects, Aseprite
Use of the limitation
The Idea/Story behind it (In the description)
Cookies eaten
-1 (None)
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Comments
Took me some time to complete the fourth level. Indeed the guards can be unpredictable at times
Simple and fun game :) The first two levels I thought it would be super easy, but then at the third level I was already struggeling :D
I agree with SeaFerret that it would be nice if the enemies were a bit more predictable. Especially in the later levels it takes a while to study their movements.
Great game! I caught myself hoping that a demon wouldn't make a turn to where I was.
A small suggestion would be adding a little delay to the demons before they turn so the player has time to react and plan.
I like 10/10. Simple, quality and good.
I liked the idea behind it, I just wish the demons were a little more predictable in their movements, they sometimes just whip around and catch me off guard sometimes. Great work though!
This game is great. Difficulty curve is good, level design is good as well. Completed in 4:02:123.
Looking forward to seeing what you come up with in the future.