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CodeChaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #13 | 3.500 | 3.500 |
Overall | #14 | 3.375 | 3.375 |
Enjoyment | #15 | 3.400 | 3.400 |
Concept | #15 | 3.500 | 3.500 |
Use of the Limitation | #24 | 3.100 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3
Software used
Godot
Use of the limitation
The player can only mind-control enemy to progress without causing any harm
Cookies eaten
0
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Comments
Looks cool!
But I wish instuctions for the movement were at spawnpoint :)
The mechanics are very cool; I liked how you're able to take control of enemies as well! The art for the game is also very nice. Good job!
Thanks for trying the game. The art is free assets, I wanted to invest more time in development as I'm getting the hang of Godot.
The main idea was to add gimmick that makes level design more fun with the control mechanic, and I already prepared enemies such as goblin and skeleton so that you can use their special ability to solve puzzles in level. However, time was not enough to finalize that.
I like your control mechanic, I see a lot of potential there.
I would have liked to have seen what you built with more time to work on level design.
Thanks for trying the game. I wanted to revisit the mechanic again, and complete this game. But, I found out that I need some advance knowledge with Godot such as referencing nodes in scene (That's why the AI is not well written), so I might first make more projects to get even better then come back to it later.