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Devilish Bodhisattva's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #9 | 3.545 | 3.545 |
Concept | #27 | 3.091 | 3.091 |
Overall | #30 | 2.886 | 2.886 |
Presentation | #40 | 2.545 | 2.545 |
Enjoyment | #40 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Sjinseki
Software used
Unity, Photoshop, Pixil.com
Use of the limitation
Players can't directly harm the devil. They must lead it to harm itself.
Cookies eaten
None, I'm diabetic, unfortunately.
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Comments
cool concept, liked the gameflow. sadly i got stucked in wall some times and missed sound ;)
overall, great entry
Thanks for playing!
Yea, for the walls I definitely could've tweaked them to be less buggy, but I was too focused on implementing animations during that time. Same deal for the lack of sounds, no time left :l
Nice art, I liked the boss design and attacks! Didn't know if I was activating the shield properly though and ended up winning after dying.
Thanks for playing!
The main indicator of you using shield is displayed in the circular meter next to your hp bar, though I'd initially planned for the character to change sprites after activating shield. As for the other bug, I'm guessing that you got hit by a barrel's explosion after touching it, cuz I got a similar experience of that during playtesting.
Pretty short, and pretty easy. Managed to beat the game by doing nothing. I like the concept though! Good work.
Thanks for playing!
I'm guessing that your character got stuck onto a wall and prevented the boss from attacking you. Not gonna lie, I completely forgot about the walls while playtesting my game :p
Like one of the previous commenter, I got stuck in a wall and the demon just killed itself even when I was out of health haha. I would've liked to have some sort of animation on the player when you use the shield, I wasn't sure if it was working until I noticed the blue bar at the top.
Having the demon destroy the TNT bars(?) in the losing screen is a smart choice to teach the player what they're supposed to do.
I'd also like to hear more about the game's connection to Buddhism. Besides the title, I couldn't tell. Is the demon or the player character inspired from Buddhist mythology..?
Thanks for playing!
For the shield activation, I actually had the sprites ready for them, but I barely had half an hour left to submit it, so I didn't include it in :(
As for the relation to Buddhism, I based it off how it's considered as the most peaceful/pacifist religion in the world, which is reflected on how the player can only shield itself and can't attack the boss. Though I suppose I can add in more elements to the game to better signify this. Either way, thanks for the feedback!
Interesting concept, maybe adding telegraph for the boss will make it more fun as way to anticipate the laser attack, and also letting the ground crash and you go down to next level as the fight get intense with multiple boss phases.
Overall, great job!
Thanks for playing!
Yes, I do agree that having more telegraphed attacks can make players react better. As for multiple phases, that's one of the ideas that I had for the game, but not enough time :(
There's so much I wish I could've done with this game, but so little time and manpower to achieve it!
No worries, I can relate you, my friend. I wish I had two more days.
Good luck!
I liked letting the devil destroy himself, fun. I did get stuck in a wall, however, and that made me invulnerable to attacks as the devil finished himself off. Also, an indicator for the mouth laser and some sound and music would have elevated the game experience.
Thanks for playing! I initially wanted to add in music and sound effects to the game, but I didn't have enough time :(
For the mouth laser, I'll try to make the charge up animation more noticeable and longer next time!