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FireStarter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #80 | 2.457 | 3.250 |
Use of the Limitation | #86 | 2.079 | 2.750 |
Concept | #88 | 2.268 | 3.000 |
Overall | #90 | 2.126 | 2.813 |
Enjoyment | #104 | 1.701 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Two team members: Sprite art/planning: Zia Tannahill Development/sound effects/Planning: Robyn Gibson
Software used
Unity, the sprites and art were all made using Aseprite
Use of the limitation
The score is the amount of sticks you have, and they can either be used to restore health once it is depleted or to light the fires
Cookies eaten
Not sure about Robyn but Zia had around 5 or 6
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Comments
Great lighting and I love the fact that you took the time to do proper camera controls! The enemies felt a bit too fast for me though (or at least I couldn't see the twig fellas coming because they were hard to see outside of the light). My twig counter never went up so I could never restore health or restore fires :(
Well, I appreciate the player movement speed, but I was able to run right off the level. Also, I never seemed to be able to pick up a twig, I ran over half a dozen but my number never went up.
I found it hard to understand what I was supposed to be doing at the beginning, and one small bug I found is the player can leave the map and walk around with no limits. That being said I really love the art, the player character is so awesome and I love the animation on him. The lighting effects were AWESOME. Very well done I really enjoyed this game. Ooo also I forgot but the movement felt really nice a smooth, I really enjoyed how the character moves and how the camera interacts with the mouse
The graphics - especially the player and the blue blob enemy - are so cute! :)