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Combo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #32 | 3.286 | 3.600 |
Enjoyment | #39 | 2.373 | 2.600 |
Overall | #50 | 2.465 | 2.700 |
Concept | #61 | 2.191 | 2.400 |
Use of the Limitation | #63 | 2.008 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
QuinnCG
Software used
Unity, Aseprite, Bfxr, Studio One: 5
Use of the limitation
Enemies spawn as a wave in sync with the music. Also, the player builds a damage multiplier from attacking enemies which depletes when they stop; the multiplier also increases knockback a lot so the player would ideally find themselves in a loop of knocking enemies a distance then dashing to them to attack to keep the damage multiplier going.
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Comments
The game is normal, but I found a bug that, when the enemy is hit, the enemy can get inside the wall and fall down.
I'd Change the controls to something a bit more comfortable. I personally think mouse and keyboard is not great for platformers. something like Z Jump, X Attack, C Dash, and arrow keys to move/aim. The alt key is just very awkward to press when your fingers are already resting on WASD and space. The game needs something to do other than simply surviving.
Thanks for the feedback.
I like the graphics, but the gameplay is not that interesting and the rythm interpretation feels very vague to me.
The gameplay is bit simplistic and I agree the interpretation was a bit loose. Thanks for the feedback.