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Lost in Limbo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #64 | 1.633 | 2.667 |
Presentation | #65 | 1.837 | 3.000 |
Use of the Limitation | #67 | 1.429 | 2.333 |
Overall | #70 | 1.531 | 2.500 |
Concept | #75 | 1.225 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
MrH115 / Fontty Games.
Software used
My own engine using the Monogame framework.
Use of the limitation
Your soul is deteriorating with time, which you need to resupply so you don't die
Cookies eaten
Honestly, Too many.
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Comments
Nice game. Would be nice if the enemy/background contrast was more pronounced and maybe some more obvious feedback about what the different colored pickups are doing for you. Very intuitive though and you can jump right in and go. I like it.
Thank you, I couldn't really decide on a color for the enemies so I just settled for this, what tone would you recommend?
and the pick-ups could be an easy fix.
I'm not sure. Maybe a light glowy outline would be enough? 🤷♂️
It's a cute little game with an intuitive premise. I really like the look and feel of it but after a while, it becomes repetitive. The time limitation could've been maybe a bit tighter so the collectibles become a must. But it was still a fun play and the shop is a nice addition. Nice work!
Thank you!
I initially wanted to make it harder but I decided against it because I want a larger number of people to play and test it.
I realized it becomes repetitive which is why I added the shop. even though you're doing the same thing, at least you're doing it in style lol.