This one was super addicting xD Awesome concept, I loved it! Too bad that there were only 30 green flies. I wanted to light up the whole map. suuper nice, great job.
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Blip In Time (Jam Build)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4 | 3.750 | 3.750 |
Use of the Limitation | #4 | 4.000 | 4.000 |
Concept | #6 | 3.917 | 3.917 |
Overall | #9 | 3.688 | 3.688 |
Presentation | #39 | 3.083 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
CodeLikeWater
Software used
GameMaker Studio
Use of the limitation
You spend time on upgrades that help you earn more time.
Cookies eaten
Not enough cookies, way too much coffee.
Comments
This is a good concept, but I couldn't understand the scoring system.
I love this one! One of my favorites of the jam so far. Great job! I lost pretty quickly the first time around, but the second time I scored 83 :)
This was so much fun! Really brilliant use of the limitation. My only criticism is that I personally found the reticule power up OP and would increase the price. But who cares, I was having fun!
Really cool core concept, with a bit of polish and adjustments it would be super fun I think
Maybe speed up the gameplay a bit? Increase the amount of blips but make them restore less time so you have to do more actions.
I felt that I often was just looking and not seeing anything so I couldnt do anything. (since the blips are random theres a chance a player might get really unlucky and not spot any at all, but if theres more, thats less likely to occur and also its just satisfying to find a blip so it should happen more often)
The reticle upgrade seemed to be the best by a long shot, its a lot cheaper and with moving the mouse around it gives you the most vision. I would make the other upgrades a bit stronger and/or cheaper
I also was confused by the 3 numbers on the right that were stacked on top of each other, maybe separate them and make it more clear what each of them represents.
Some extra suggestions that would be nice but not as important as the other changes:
Sound-effects, screen-shake on blip pickup, make the grab-arm extend animation not as linear but instead accelerate and decelerate in speed (Essentially tween or lerp it), make increasing in score more satisfying (sound-effect, color change in score, little animation, do the "score increase number that floats up and then disappear like in so many video game"-effect)
cool game, I didn't understand it at first but I learned it very quickly.
sound effects and music would take to another level tho, regardless awesome work!
think my score was 157
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