Play game
Blip In Time (Jam Build)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4 | 3.750 | 3.750 |
Use of the Limitation | #4 | 4.000 | 4.000 |
Concept | #6 | 3.917 | 3.917 |
Overall | #9 | 3.688 | 3.688 |
Presentation | #39 | 3.083 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
CodeLikeWater
Software used
GameMaker Studio
Use of the limitation
You spend time on upgrades that help you earn more time.
Cookies eaten
Not enough cookies, way too much coffee.
Leave a comment
Log in with itch.io to leave a comment.
Comments
This one was super addicting xD Awesome concept, I loved it! Too bad that there were only 30 green flies. I wanted to light up the whole map. suuper nice, great job.
This is a good concept, but I couldn't understand the scoring system.
Scoring is kind of a mess. Didn't have time to flesh it out. Your final score is the highest number you were able to get the timer up to. Finding the blips faster puts more time on the timer.
I love this one! One of my favorites of the jam so far. Great job! I lost pretty quickly the first time around, but the second time I scored 83 :)
Nice! Thank you!
The other upgrades are meant to be accumulative. They last a lot longer and basically eliminate areas that you no longer have to search with the reticule which saves you time and increases score. But I agree with your point. They're mostly useless as they are. Thanks for playing :D
This was so much fun! Really brilliant use of the limitation. My only criticism is that I personally found the reticule power up OP and would increase the price. But who cares, I was having fun!
Really cool core concept, with a bit of polish and adjustments it would be super fun I think
Maybe speed up the gameplay a bit? Increase the amount of blips but make them restore less time so you have to do more actions.
I felt that I often was just looking and not seeing anything so I couldnt do anything. (since the blips are random theres a chance a player might get really unlucky and not spot any at all, but if theres more, thats less likely to occur and also its just satisfying to find a blip so it should happen more often)
The reticle upgrade seemed to be the best by a long shot, its a lot cheaper and with moving the mouse around it gives you the most vision. I would make the other upgrades a bit stronger and/or cheaper
I also was confused by the 3 numbers on the right that were stacked on top of each other, maybe separate them and make it more clear what each of them represents.
Some extra suggestions that would be nice but not as important as the other changes:
Sound-effects, screen-shake on blip pickup, make the grab-arm extend animation not as linear but instead accelerate and decelerate in speed (Essentially tween or lerp it), make increasing in score more satisfying (sound-effect, color change in score, little animation, do the "score increase number that floats up and then disappear like in so many video game"-effect)
love the concept super fun I particularly like the mouse allowing me to look around
cool game, I didn't understand it at first but I learned it very quickly.
sound effects and music would take to another level tho, regardless awesome work!
think my score was 157
Yeah, wish I had gotten around to adding music. Thanks for playing my silent game!
Thanks for making it!
Once I understood that not all blip were present at the start it was quite fun.
Very cool idea, some sounds would go a long way, good job.
Score: 143
Thanks for taking the time to play! Not a bad score. Mine's 160-ish I think ^_^
Post your high scores!
I can safely say that this game is incredibly fun to play. It's addicting and fits the limitation very well! I don't really have anything to say other than that I love this! You did great!
(Oops, the comment sent twice. Sorry if you got a double notif)
Thanks so much for checking it out! I was worried it wasn't intuitive enough and I didn't have time to provide better indicators 馃槄