Play epoch
EpochBlaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5 | 4.200 | 4.200 |
Enjoyment | #7 | 3.600 | 3.600 |
Use of the Limitation | #9 | 3.700 | 3.700 |
Overall | #10 | 3.675 | 3.675 |
Concept | #27 | 3.200 | 3.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
just me
Software used
godot, sfxr, aseprite, beepbox
Use of the limitation
your time is your ammo and if you run out of time you lose
Cookies eaten
253
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Comments
Cool concept, but very difficult.
for me it says:
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
I really want to play!
honestly i have no clue how i could fix this i looked for a while but i think it's a engine bug i might just have to wait for the next engine update and see if that fixes it... in the mean time you could download it or try a different browser ;-; sorry
on google chorme it says this page is unresponsize and before that every thing lags like crazy
i tried every browser i know of
all i can say now is just to try a download ;-;
I really liked your use of the limitation and the graphics.
Really enjoyable with simple and pleasant graphics. The upgrade balance is done well. While the concept and limitation implemantion are quite simple, they work well.
Lovely game. It is very enjoyable and the art is super and easy on the eyes.
Nice game! I like the graphics! The shooting feels satisfying, nice particle and sound effects. Upgrades seem somewhat balanced too.
Some bugs/issues I found:
- The web version was not scaled up properly, it only showed a small little area at the bottom left
- The double bullets upgrade doesnt stack with accuracy upgrade
- If you have maxed out reload speed you cant die at the end:
I cannot think of too much to say really. You made a quality game that used the limitation almost as stated. Great gameplay loop of dodge and shoot, choose a useful little upgrade, and repeat. I will say that I was caught off guard when I shredded through my time after upgrading to shoot 2 bullets at once, for what appeared to be the cost of 2 individual bullets I think? I was expecting to shoot 2 for the price of 1. I suppose your use of the limitation could have been more innovative or unique, but that is just subjective really. And certainly not a requirement. I really liked the simple pixel art and the pixel perfect rotation of the sprites. Fun lil' game. Keep up the good work!
thanks alot for the feedback! the cost of the double shot is 10 in total(5 for each shot) with it costing the amount of just one felt a little busted when i tested it out lol seems double shot is still a bit broken tho..