Play Fast Max!
Fast Max!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #32 | 3.063 | 3.063 |
Enjoyment | #34 | 2.813 | 2.813 |
Overall | #34 | 3.000 | 3.000 |
Concept | #36 | 3.000 | 3.000 |
Presentation | #36 | 3.125 | 3.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Only me
Software used
Godot, Aesprite, Pixel Over, Notion
Use of the limitation
A speed-running game where leftover time gets converted into currency that can be spent on upgrades
Cookies eaten
I ate a pretzel though :)
Leave a comment
Log in with itch.io to leave a comment.
Comments
I liked that I got to try a new level after failing.
I like the concept a lot, but the UI is really harsh on my eyes, so I wasn’t able to get far.
Funny and enjoyable. The difficulty is nice, jumping feels great and I like the graphics.
Enjoyable game! The jumping feels awesome, the colliders could maybe use a big of tuning
Fun game! congrats for making it!
Although the game is difficult, I like the graphics of this game
Great graphics! Really neat end of SNES era kind of look...Could really do with some background music to complement the hectic pace, but otherwise great work!
I like the visuals and the mechanics, but after a few wise-spent upgrades, the game becomes too easy and turns a bit repetitive. Still, the game is really good!
yeah its supposed to be like that it's me telling you to go play some other games
Fair enough hahaha
Nice design, I wish the movement was a bit more responsive and a little more forgiving around obstacles. Upgrade system worked well
Nice game not a huge fan of difficult platformers as i just end up caught playing a level over and over and over. With no upgrades i could not for the life of me get through the green level.
Good use of the limitation.
Well done!!
Neat! Judging from the amounts of spikes you must have torn a lot of hair playing Celeste :) The only thing I don't like (and I think it's due to the fact that many tutorials do it) is that you have to switch modes of input between screens. It's a really bad idea when you play the game using keyboard/controller, only to be forced to take your hand off said keyboard/controller in order to click "next" with the mouse. Why not select the options with up/down and confirm with a button?
yeah I didn’t have time to add key board and controller menu support
yeah Celeste was one of the hardest games I played though the enjoyment gain after beating a level is worth the pain.
I think your use of the limitation is quite interesting. The faster I can get through a tight little platformer level, the more of a reward I get. To then hopefully go even faster with my new shiny upgrade. The concept of repeating a set of levels randomly is intriguing. It would be cool to expand that idea so that there are perhaps a few large levels. Significant parts of a level are unreachable at first. But as you get some upgrades. When you go back to a level, 1 extra air jump could get you to a new area/section. Since going farther out takes time, maybe these "advanced" areas have ways to earn more time. So when you get to the goal you get more of a reward. Small ramble aside. I really liked the animation on the jump. Controls felt good. It was a little difficult to see some sections before it was too late and you fall into a sudden spike. I think 2 of the levels could be cheesed with just the default double jump to go over top all the spikes. Perhaps that was intended to be discovered for speedrun sake. Fun lil' game. Keep up the good work!
thanks all of this advice is amazing though for a game jam impossible one day I might revisit the idea 👀