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A jam submission

Critical ChemistryView game page

Concoct alchemical remedies that will blow the town away!
Submitted by Sam Brading — 3 hours, 1 minute before the deadline
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Critical Chemistry's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#293.1624.000
Presentation#482.6883.400
Concept#502.8463.600
Overall#522.6483.350
Enjoyment#661.8972.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Sam Brading

Software used
Godot, Aseprite, BeepBox

Use of the limitation
Your characters goal is not actually to help the town like a hero would, but rather to destroy the town. A hero wouldn't do that :(

Cookies eaten
Still none ;(

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Comments

Submitted

I think the idea is good, but several details kept me from enjoying it. You ask the player to move a lot, but they are constrained by the tile-based movement, which gets really tiresome when you have to walk a lot.  Also, there is no clear indication where the hut is, so when you get far it's possible to get lost. It is not clear which plants are there just as decoration, and which can be picked up. 

I liked the art style though, and the music is nice. The concept is good too! Make people think you're healing them all the while poisoning them is great.

Submitted (1 edit)

This is a very cool concept! I think the game needs a more clear indication of whether you doing it right or not, and maybe some kind of tutorial? At the same time, maybe part of the charm of this type of game is trying to figure out how it works. Overall, it was a neat game.

Submitted

At first I wanted to go to town my self xD but then I realized I just have to brew the poison ...  hard to understand tho -> am I getting it right? I have to mix "Healthy" herbs with  Poisonous -> then I kill a few people -> so I can go on ?

Map is preaty big,  Tilebased movement works for me. Music was a bit loude in my opinion but fititng :)  a few more SFX would polish the game neat. 

The herbs could use a Outline to make them better visible.

The concept is solid, reminded me alittle of Werewolf Tycoon (android game)

Submitted(+1)

did I complete the game?: I'm not sure how far the game went, but I got to die 5. I played 3 or 4 times and I kept getting arrested!

what i liked: the idea is great. I love that you included real herbs and you are an alchemist it feels very mystical and chill. the music is nice as well. the overall gameplay loop is not bad. I could see it being a relaxing game where you wander around and gather herbs. the whole game idea was very clever though. I really like the idea of making them think you are helping while secretly poisoning them. 

what I would suggest: make it so that you can just click and hold to move. tapping over and over was not fun. 

overall: for the time you had to make this, this was a good accomplishment. I'd say this is definitely something worth coming back to and adding more features and smoothing out the look and feel of the game a little bit. Great entry.

Submitted(+2)

Very chill game! I like the soundtrack. You should maybe add a minimap (I, gettin lost? Never…). Even if the character is bad, I find it kinda cute :') . I also love the art, with the little flowers! 
Maybe you should add a way to take back a flower when we're making potions. 
I feel like the fact of moving tile by tile breaks a bit the dynamism of the game but it's still cool. 
I like that we have to pretend we're a good person not to be arrested.


I haven't killed everyone yet but I'm doing my best! 
Good game :D