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Alchemy Cards's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #56 | 2.654 | 4.333 |
Presentation | #60 | 2.245 | 3.667 |
Enjoyment | #61 | 2.041 | 3.333 |
Overall | #65 | 2.041 | 3.333 |
Use of the Limitation | #76 | 1.225 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
mechv0d (me)
Software used
Unity 2021.3.21f1 Personal, Visual Studio 2022 and Paint.NET
Use of the limitation
The player is not a hero, but his companion.
Cookies eaten
about 8 (of course with coffee)
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Comments
Pretty impressive all that you managed to cram into the game! I had trouble understanding or following what I was exactly making, and I accidentally quit the game by pressing the X twice without understanding what it did. I cavemanned through to a win.
Hello! Thanks for your feedback! I'm just learning how to make intuitive UI and controls, so this is a great experience for me.
Took some time to understand what happened (since the hero is definitely not me, I should be the skeleton right?) but the idea is interesting and done good, with clean visuals.
I would argue to put a web version up for gamejams as you some will just not bother download the games (plus Unity does it very easily)
Hello! Thanks for the advice! If I continue to participate in game jams, I will definitely add a web version.
(definitely not me) really enjoyed it! The UI is really clean, and figuring out the ingredient combinations is a cool mechanic. Too bad it's so short, I wanted more! :)
Thanks! I'm glad that the game brings positive emotions!