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Toxic Dungeons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #9 | 3.750 | 3.750 |
Overall | #10 | 3.750 | 3.750 |
Presentation | #11 | 4.375 | 4.375 |
Concept | #23 | 3.625 | 3.625 |
Use of the Limitation | #25 | 3.250 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
RusKom, Chris James
Software used
Godot, Aseprite, Ableton Live
Use of the limitation
The player controls not a hero but a squad of evil undead who want to kill everyone for Poison
Cookies eaten
12
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Comments
I like turn based strategy games. I reminded me of XCOM.
The execution is great and I think you chose a good color palette there.
Is there a way to progress after you defeated all the enemies?
I managed to kill them all and afterwards I could go as many steps as I liked but couldn't find the direction in which way to go to continue.
There are three levels in the game, you move through them with the help of doors, on the first level, it is the bottom right. Yes, I know that after the battle, I should have made a fast travel to the next level, but I did not have enough time. Thanks, next time I will take these mistakes into account and try to do even better :)
Tactical RPG is not my jam but I had fun playing this game and the art/sounds/gameplay were all super clean for a game jam game. Maybe having a different color health bar for the enemies like they do for their path icons would be helpful in telling them apart. Other than that, very cool game with great art and sound. Super job.
This feels like a real tactical RPG, not a jam game! Absolutely love it; well done.
Feedback: I wish we could move the camera around and automatically move to the next room when the last enemy is defeated.
Fun game , amazing you got the mechanics and polished art done in such a short a space of time! Impressive!
This was fun!
Would be great to have a bit more distinction between who is enemy and who is friend, I think I killed my own people a couple of times :(
Could also make them auto-walk to the door once they won the battle - that part got a bit tedious.
Good game