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Lone Survivor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #36 | 3.000 | 3.000 |
Concept | #39 | 3.154 | 3.154 |
Enjoyment | #45 | 2.538 | 2.538 |
Overall | #49 | 2.731 | 2.731 |
Presentation | #61 | 2.231 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity
Use of the limitation
Player Character is saving himself instead of others.
Cookies eaten
0 - Running half a marathon tomorrow :) - But one red bull!
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Comments
It's cool concept, and an impressive realization for a first jam alone. One little thing that could improve gameplay and make the players rely less on luck is showing a little time in advance where the antidotes are gonna drop. Another idea I came up with while playing is that the other survivors could turn into zombies if you don't let them take any antidote: that way, players might want to leave them some antidotes to avoid having another zombi on the field.
Good job, keep it up!
Appreciate the super helpful feedback ! It did cross my mind that you could just be that unlucky person who keeps getting the antidotes spawn across the other side of the field. This is a good quick work around thats a lot fairer. Did wonder about the other survivors , this would be another cool mechanic to have them change to zombies if they do not get the antidote quick enough , they could use the same code as the player actually!
Cool idea of fighting over antidotes! However, sheeeeeesh, my guy really gotta just keep chugging it all for himself?? But I enjoyed the music and gameplay was cool! Only major thing could be fixing the movement to allow more natural playing, ie switching directions if I’m already pressing a key to be enabled. Currently, you must release directional keys in order to move in a new direction. Overall great job though! Also, how did you do on that marathon??
Thanks for the feedback man , I agree the controls seem to be a key thing I would like to change. Going to look up some tutorials on good control for games. Marathon was great man , don't think I will do a Jam the night before it next time though !
Really nice work on that.
I got a suggestion: Maybe make other people also infected after some period to increase difficulty.
Thanks man, like this idea!
Fun game, loved the difficulty curve, and the fact your character is faster than the others but it doesn’t make you too strong, it only allows you to compensate for being alone.
2 technical things to improve outside of the game itself. I suppose you use an “older” version of unity, there is an option inside ProjectSettings>InputManager>Use Physical Keys to enable non QWERTY users to have the same keys disposition without having to adapt your code to use Z instead of W for example.
The other one is when you export you web build, the default resolution on the itch page is 960600. If you change it to 960660 there will be a bar below your game to enable fullscreen, currently the bottom of the game is a little bit cropped.
Thanks so much for the feedback. These are two things that are extremely helpful. Will ensure I make sure its accessible to those without QWERTY keyboards in the future. Did notice the chopped off bottom , really helpful Thanks
Great work! Your pathfinding is much better than ours. It would be nice if you restarted at the level you have reached instead of going all the way back to level one. Well done
I cannot take credit for that , the pathfinding uses a asset called A* Pathfinding , you should check it out :) Link is in my game description.
Nice simple game , I think the movement can me improved so the player can move in a diagonal line but the game is fun !
Thanks for the feedback !
It was quite fun, but I didn't like the controls. I'm not sure if this is intentional, but you can only hold one direction at a time. So, for example, if I'm walking up, and start holding right, then nothing will happen. This makes the controls feel really unresponsive. Other than that, it was a nice entry. Good job!
Totally agree , I had an issue with the diagonal movement so this was a quick fix. Thanks for the feedback :)
pretty cool, i enjoyed
Thanks for playing !
Nice work for the first Jam!
Thank you!